Searched refs:fragShaderText (Results 1 - 25 of 28) sorted by relevance

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/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Didentity.c73 static const char *fragShaderText = local in function:Init
85 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dfragcoord.c117 static const char *fragShaderText = local in function:Init
131 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dnoise2.c92 static const char *fragShaderText = local in function:Init
122 glShaderSourceARB(fragShader, 1, &fragShaderText, NULL);
H A Dvert-or-frag-only.c117 static const char *fragShaderText = local in function:Init
133 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dsamplers.c291 char *fragShaderText = GenFragmentShader(NumSamplers); local in function:CreateAProgram
293 printf("%s", fragShaderText);
296 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
302 free(fragShaderText);
H A Dbezier.c138 static const char *fragShaderText = local in function:init
172 load_and_compile_shader(fragShader, fragShaderText);
H A Dderiv.c171 static const char *fragShaderText = local in function:Init
188 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dgeom-outlining-130.c217 static const char *fragShaderText = local in function:Init
247 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dpointcoord.c141 static const char *fragShaderText = local in function:Init
156 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dpoints.c194 static const char *fragShaderText = local in function:Init
227 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dtwoside.c193 static const char *fragShaderText = local in function:Init
234 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dbitmap.c254 static const char *fragShaderText = local in function:Init
279 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dgeom-sprites.c186 static const char *fragShaderText = local in function:Init
231 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dgeom-stipple-lines.c205 static const char *fragShaderText = local in function:Init
260 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dgeom-wide-lines.c191 static const char *fragShaderText = local in function:Init
252 FragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
H A Dshadow_sampler.c248 static const char *fragShaderText = local in function:Init
281 LoadAndCompileShader(fragShader, fragShaderText);
H A Dtrirast.c173 static const char *fragShaderText = local in function:Init
198 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
/xsrc/external/mit/mesa-demos/dist/src/trivial/
H A Dfs-tri.c144 static const char *fragShaderText = local in function:Init
165 LoadAndCompileShader(fragShader, fragShaderText);
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dfslight.c448 static const char *fragShaderText = local in function:Init
475 LoadAndCompileShader(fragShader, fragShaderText);
543 GLsizei len = strlen(fragShaderText) + 1;
549 assert(strcmp(src, fragShaderText) == 0);
H A Darbfslight.c184 static const char *fragShaderText = local in function:Init
220 glShaderSourceARB(fragShader, 1, &fragShaderText, NULL);
/xsrc/external/mit/mesa-demos/dist/src/gs/
H A Dgs-tri.c84 static const char *fragShaderText = local in function:prepare_shaders
112 load_and_compile_shader(fragShader, fragShaderText);
/xsrc/external/mit/mesa-demos/dist/src/tests/
H A Ddrawbuffers.c251 static const char *fragShaderText = local in function:SetupShaders
259 fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
H A Ddrawbuffers2.c298 static const char *fragShaderText = local in function:SetupShaders
306 fragShader = LoadAndCompileShader(GL_FRAGMENT_SHADER, fragShaderText);
H A Dlinehacks.c255 static const char *fragShaderText = local in function:MakeFragmentShader
268 fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
/xsrc/external/mit/mesa-demos/dist/src/vpglsl/
H A Dvp-tris.c134 static const char *fragShaderText = local in function:prepare_shaders
144 load_and_compile_shader(fragShader, fragShaderText);

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