| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| ast_type.cpp | 681 r &= validate_prim_type(loc, state, *state->in_qualifier, *this); 682 r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this); 683 r &= validate_ordering(loc, state, *state->in_qualifier, *this); 684 r &= validate_point_mode(*state->in_qualifier, *this); 701 && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) { 705 r = state->in_qualifier->merge_qualifier(loc, state, *this, false); 707 if (state->in_qualifier->flags.q.early_fragment_tests) { 709 state->in_qualifier->flags.q.early_fragment_tests = false; 712 if (state->in_qualifier->flags.q.inner_coverage) { 714 state->in_qualifier->flags.q.inner_coverage = false [all...] |
| glsl_parser_extras.cpp | 306 this->in_qualifier = new(this) ast_type_qualifier(); 1771 assert(!state->in_qualifier->flags.i); 1827 if (state->in_qualifier->flags.q.prim_type) 1828 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; 1831 if (state->in_qualifier->flags.q.vertex_spacing) 1832 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; 1835 if (state->in_qualifier->flags.q.ordering) 1836 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; 1839 if (state->in_qualifier->flags.q.point_mode) 1840 shader->info.TessEval.PointMode = state->in_qualifier->point_mode [all...] |
| glsl_parser_extras.h | 439 struct ast_type_qualifier *in_qualifier; member in struct:_mesa_glsl_parse_state
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| ast_to_hir.cpp | 4873 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); 8726 || state->in_qualifier->prim_type == this->prim_type);
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| ast_type.cpp | 680 r &= validate_prim_type(loc, state, *state->in_qualifier, *this); 681 r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this); 682 r &= validate_ordering(loc, state, *state->in_qualifier, *this); 683 r &= validate_point_mode(*state->in_qualifier, *this); 700 && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) { 704 r = state->in_qualifier->merge_qualifier(loc, state, *this, false); 706 if (state->in_qualifier->flags.q.early_fragment_tests) { 708 state->in_qualifier->flags.q.early_fragment_tests = false; 711 if (state->in_qualifier->flags.q.inner_coverage) { 713 state->in_qualifier->flags.q.inner_coverage = false [all...] |
| glsl_parser_extras.cpp | 298 this->in_qualifier = new(this) ast_type_qualifier(); 1724 assert(!state->in_qualifier->flags.i); 1780 if (state->in_qualifier->flags.q.prim_type) 1781 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type; 1784 if (state->in_qualifier->flags.q.vertex_spacing) 1785 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing; 1788 if (state->in_qualifier->flags.q.ordering) 1789 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering; 1792 if (state->in_qualifier->flags.q.point_mode) 1793 shader->info.TessEval.PointMode = state->in_qualifier->point_mode [all...] |
| glsl_parser_extras.h | 431 struct ast_type_qualifier *in_qualifier; member in struct:_mesa_glsl_parse_state
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| ast_to_hir.cpp | 4773 num_vertices = vertices_per_prim(state->in_qualifier->prim_type); 8466 || state->in_qualifier->prim_type == this->prim_type);
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| /xsrc/external/mit/MesaLib/src/compiler/glsl/ |
| glsl_parser.cpp | 6044 if (!state->in_qualifier->push_to_global(& (yylsp[0]), state)) {
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| /xsrc/external/mit/MesaLib.old/src/compiler/glsl/ |
| glsl_parser.cpp | 5796 if (!state->in_qualifier->push_to_global(& (yylsp[0]), state)) {
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