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    Searched refs:in_qualifier (Results 1 - 10 of 10) sorted by relevancy

  /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
ast_type.cpp 681 r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
682 r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
683 r &= validate_ordering(loc, state, *state->in_qualifier, *this);
684 r &= validate_point_mode(*state->in_qualifier, *this);
701 && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
705 r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
707 if (state->in_qualifier->flags.q.early_fragment_tests) {
709 state->in_qualifier->flags.q.early_fragment_tests = false;
712 if (state->in_qualifier->flags.q.inner_coverage) {
714 state->in_qualifier->flags.q.inner_coverage = false
    [all...]
glsl_parser_extras.cpp 306 this->in_qualifier = new(this) ast_type_qualifier();
1771 assert(!state->in_qualifier->flags.i);
1827 if (state->in_qualifier->flags.q.prim_type)
1828 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1831 if (state->in_qualifier->flags.q.vertex_spacing)
1832 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1835 if (state->in_qualifier->flags.q.ordering)
1836 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1839 if (state->in_qualifier->flags.q.point_mode)
1840 shader->info.TessEval.PointMode = state->in_qualifier->point_mode
    [all...]
glsl_parser_extras.h 439 struct ast_type_qualifier *in_qualifier; member in struct:_mesa_glsl_parse_state
ast_to_hir.cpp 4873 num_vertices = vertices_per_prim(state->in_qualifier->prim_type);
8726 || state->in_qualifier->prim_type == this->prim_type);
  /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
ast_type.cpp 680 r &= validate_prim_type(loc, state, *state->in_qualifier, *this);
681 r &= validate_vertex_spacing(loc, state, *state->in_qualifier, *this);
682 r &= validate_ordering(loc, state, *state->in_qualifier, *this);
683 r &= validate_point_mode(*state->in_qualifier, *this);
700 && this->flags.q.prim_type && !state->in_qualifier->flags.q.prim_type) {
704 r = state->in_qualifier->merge_qualifier(loc, state, *this, false);
706 if (state->in_qualifier->flags.q.early_fragment_tests) {
708 state->in_qualifier->flags.q.early_fragment_tests = false;
711 if (state->in_qualifier->flags.q.inner_coverage) {
713 state->in_qualifier->flags.q.inner_coverage = false
    [all...]
glsl_parser_extras.cpp 298 this->in_qualifier = new(this) ast_type_qualifier();
1724 assert(!state->in_qualifier->flags.i);
1780 if (state->in_qualifier->flags.q.prim_type)
1781 shader->info.TessEval.PrimitiveMode = state->in_qualifier->prim_type;
1784 if (state->in_qualifier->flags.q.vertex_spacing)
1785 shader->info.TessEval.Spacing = state->in_qualifier->vertex_spacing;
1788 if (state->in_qualifier->flags.q.ordering)
1789 shader->info.TessEval.VertexOrder = state->in_qualifier->ordering;
1792 if (state->in_qualifier->flags.q.point_mode)
1793 shader->info.TessEval.PointMode = state->in_qualifier->point_mode
    [all...]
glsl_parser_extras.h 431 struct ast_type_qualifier *in_qualifier; member in struct:_mesa_glsl_parse_state
ast_to_hir.cpp 4773 num_vertices = vertices_per_prim(state->in_qualifier->prim_type);
8466 || state->in_qualifier->prim_type == this->prim_type);
  /xsrc/external/mit/MesaLib/src/compiler/glsl/
glsl_parser.cpp 6044 if (!state->in_qualifier->push_to_global(& (yylsp[0]), state)) {
  /xsrc/external/mit/MesaLib.old/src/compiler/glsl/
glsl_parser.cpp 5796 if (!state->in_qualifier->push_to_global(& (yylsp[0]), state)) {

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