Searched refs:is_shader_storage (Results 1 - 22 of 22) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dir_uniform.h177 bool is_shader_storage; member in struct:gl_uniform_storage
H A Dlink_uniform_block_active_visitor.h58 bool is_shader_storage; member in struct:link_uniform_block_active
H A Dlink_uniform_blocks.cpp300 if (b->is_shader_storage &&
371 if ((create_ubo_blocks && !b->is_shader_storage) ||
372 (!create_ubo_blocks && b->is_shader_storage)) {
452 if (b->is_shader_storage) {
460 if (b->is_shader_storage) {
H A Dlink_uniforms.cpp197 if (!uni->is_shader_storage)
205 get_top_level_name(uni->is_shader_storage ?
480 is_buffer_block(false), is_shader_storage(false), map(map),
499 this->is_shader_storage = var->is_in_shader_storage_block();
541 bool is_shader_storage; member in class:__anonab7bec580110::count_uniform_size
578 if (!is_shader_storage)
608 if(!is_gl_identifier(name) && !is_shader_storage && !is_buffer_block)
1126 this->uniforms[id].is_shader_storage =
1132 !this->uniforms[id].is_shader_storage &&
1180 !this->uniforms[id].is_shader_storage
[all...]
H A Dlink_uniform_block_active_visitor.cpp48 b->is_shader_storage = var->data.mode == ir_var_shader_storage;
H A Dlinker_util.cpp52 if (!uniform->is_shader_storage || top_level_array_size_in_bytes == 0)
H A Dgl_nir_link_uniforms.c212 if (uniform->is_shader_storage ||
241 if (uniform->is_shader_storage ||
648 if (!state->params || uniform->is_shader_storage ||
842 if (!uniform->is_shader_storage)
1010 if ( prog->data->UniformStorage[i].is_shader_storage !=
1348 uniform->is_shader_storage = nir_variable_is_in_ssbo(state->current_var);
1488 if (!is_gl_identifier(uniform->name) && !uniform->is_shader_storage &&
H A Dserialize.cpp421 !prog->data->UniformStorage[idx].is_shader_storage &&
450 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
525 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
H A Dgl_nir_linker.c552 GLenum interface = uniform->is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM;
H A Dlinker.cpp4175 bool is_shader_storage = local in function:build_program_resource_list
4176 shProg->data->UniformStorage[i].is_shader_storage;
4177 GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM;
4186 if (is_shader_storage) {
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dir_uniform.h177 bool is_shader_storage; member in struct:gl_uniform_storage
H A Dlink_uniform_block_active_visitor.h49 bool is_shader_storage; member in struct:link_uniform_block_active
H A Dlink_uniform_blocks.cpp298 if (b->is_shader_storage &&
370 if ((create_ubo_blocks && !b->is_shader_storage) ||
371 (!create_ubo_blocks && b->is_shader_storage)) {
451 if (b->is_shader_storage) {
459 if (b->is_shader_storage) {
H A Dlink_uniforms.cpp265 is_buffer_block(false), is_shader_storage(false), map(map),
284 this->is_shader_storage = var->is_in_shader_storage_block();
326 bool is_shader_storage; member in class:__anon7c5dec650110::count_uniform_size
363 if (!is_shader_storage)
393 if(!is_gl_identifier(name) && !is_shader_storage && !is_buffer_block)
896 this->uniforms[id].is_shader_storage =
902 !this->uniforms[id].is_shader_storage &&
950 !this->uniforms[id].is_shader_storage &&
1201 prog->data->UniformStorage[i].is_shader_storage)
1226 prog->data->UniformStorage[i].is_shader_storage)
[all...]
H A Dgl_nir_link_uniforms.c87 if (uniform->is_shader_storage)
382 uniform->is_shader_storage = false;
H A Dlink_uniform_block_active_visitor.cpp48 b->is_shader_storage = var->data.mode == ir_var_shader_storage;
H A Dserialize.cpp421 !prog->data->UniformStorage[idx].is_shader_storage &&
446 blob_write_uint32(metadata, prog->data->UniformStorage[i].is_shader_storage);
521 uniforms[i].is_shader_storage = blob_read_uint32(metadata);
H A Dlinker.cpp4364 get_top_level_name(uni->is_shader_storage ?
4514 bool is_shader_storage = local in function:build_program_resource_list
4515 shProg->data->UniformStorage[i].is_shader_storage;
4518 stageref |= is_shader_storage ?
4523 GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM;
4528 if (is_shader_storage) {
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dshaderapi.c724 if (!shProg->data->UniformStorage[i].is_shader_storage)
736 if (shProg->data->UniformStorage[i].is_shader_storage)
H A Dshader_query.cpp1193 if (RESOURCE_UNI(res)->is_shader_storage &&
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dshader_query.cpp1426 if (RESOURCE_UNI(res)->is_shader_storage &&
H A Dshaderapi.c781 if (shProg->data->UniformStorage[i].is_shader_storage)

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