Searched refs:linker_error (Results 1 - 25 of 33) sorted by relevance

12

/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dlinker_util.h48 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
H A Dlinker.cpp295 linker_error(this->prog, "size of array %s declared as %u, "
306 linker_error(this->prog, "%s shader accesses element %i of "
454 linker_error(gl_shader_program *prog, const char *fmt, ...) function in typeref:typename:void
629 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
635 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
663 linker_error(prog, "%s shader: the combined size of "
725 linker_error(prog,
769 linker_error(prog, "fragment shader writes to both "
813 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
848 linker_error(pro
[all...]
H A Dlink_atomics.cpp192 linker_error(prog, "Atomic counter %s declared at offset %d "
338 linker_error(prog, "Too many %s shader atomic counters",
342 linker_error(prog, "Too many %s shader atomic counter buffers",
347 linker_error(prog, "Too many combined atomic counters");
350 linker_error(prog, "Too many combined atomic buffers");
H A Dlink_interface_blocks.cpp341 linker_error(prog, "definitions of interface block `%s' do not"
393 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
429 linker_error(prog, "Input block `%s' is not an output of "
436 linker_error(prog, "definitions of interface block `%s' do not "
471 linker_error(prog, "definitions of uniform block `%s' do not "
H A Dlink_varyings.cpp224 linker_error(prog,
253 linker_error(prog,
277 linker_error(prog,
289 linker_error(prog,
301 linker_error(prog,
331 linker_error(prog,
369 linker_error(prog,
497 linker_error(prog,
509 linker_error(prog,
531 linker_error(pro
[all...]
H A Dlinker_util.cpp49 linker_error(prog, "Out of memory during linking.\n");
H A Dlink_uniform_block_active_visitor.cpp177 linker_error(this->prog,
242 linker_error(prog,
280 linker_error(this->prog,
H A Dlink_uniform_blocks.cpp154 linker_error(prog, "unsized array `%s' definition: "
300 linker_error(prog, "shader storage block `%s' has size %d, "
417 linker_error(prog, "out of memory\n");
H A Dir_function_detect_recursion.cpp306 linker_error(prog, "function `%s' has static recursion.\n", proto);
H A Dgl_nir_link_uniforms.c52 linker_error(prog, "Out of memory during linking.\n");
336 linker_error(prog, "Out of memory during linking.\n");
H A Dlink_functions.cpp103 linker_error(this->prog, "unresolved reference to function `%s'\n",
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dlinker_util.cpp88 linker_error(prog, "Out of memory during linking.\n");
169 linker_error(prog, "Too many %s shader subroutine uniforms\n",
200 linker_error(prog, "Too many %s shader default uniform block "
214 linker_error(prog, "Too many %s shader uniform components\n",
224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n",
229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n",
237 linker_error(prog, "Uniform block %s too big (%d/%d)\n",
247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n",
274 linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
H A Dlinker_util.h68 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
H A Dlinker.cpp297 linker_error(this->prog, "size of array %s declared as %u, "
308 linker_error(this->prog, "%s shader accesses element %i of "
487 linker_error(gl_shader_program *prog, const char *fmt, ...) function in typeref:typename:void
661 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
667 linker_error(prog, "%s shader writes to both `gl_ClipVertex' "
695 linker_error(prog, "%s shader: the combined size of "
757 linker_error(prog,
797 linker_error(prog, "fragment shader writes to both "
839 linker_error(prog, "Invalid call %s(%d). Accepted values for the "
874 linker_error(pro
[all...]
H A Dlink_interface_blocks.cpp361 linker_error(prog, "definitions of interface block `%s' do not"
413 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration "
462 linker_error(prog, "missing output builtin block %s redeclaration "
483 linker_error(prog, "missing input builtin block %s redeclaration "
503 linker_error(prog, "Input block `%s' is not an output of "
510 linker_error(prog, "definitions of interface block `%s' do not "
545 linker_error(prog, "definitions of uniform block `%s' do not "
H A Dgl_nir_link_atomics.c336 linker_error(prog, "Atomic counter %s declared at offset %d "
358 linker_error(prog, "Too many %s shader atomic counters",
362 linker_error(prog, "Too many %s shader atomic counter buffers",
367 linker_error(prog, "Too many combined atomic counters");
370 linker_error(prog, "Too many combined atomic buffers");
H A Dlink_atomics.cpp192 linker_error(prog, "Atomic counter %s declared at offset %d "
338 linker_error(prog, "Too many %s shader atomic counters",
342 linker_error(prog, "Too many %s shader atomic counter buffers",
347 linker_error(prog, "Too many combined atomic counters");
350 linker_error(prog, "Too many combined atomic buffers");
H A Dlink_varyings.cpp234 linker_error(prog,
263 linker_error(prog,
287 linker_error(prog,
299 linker_error(prog,
311 linker_error(prog,
341 linker_error(prog,
379 linker_error(prog,
507 linker_error(prog,
519 linker_error(prog,
541 linker_error(pro
[all...]
H A Dlink_uniform_block_active_visitor.cpp179 linker_error(this->prog,
245 linker_error(prog,
283 linker_error(this->prog,
H A Dlink_uniform_blocks.cpp154 linker_error(prog, "unsized array `%s' definition: "
302 linker_error(prog, "shader storage block `%s' has size %d, "
417 linker_error(prog, "out of memory\n");
H A Dir_function_detect_recursion.cpp306 linker_error(prog, "function `%s' has static recursion.\n", proto);
H A Dlink_functions.cpp103 linker_error(this->prog, "unresolved reference to function `%s'\n",
H A Dlink_uniforms.cpp213 linker_error(shProg, "Out of memory during linking.\n");
220 linker_error(shProg, "Out of memory during linking.\n");
1515 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS"
1742 linker_error(prog, "Too many %s shader texture samplers\n",
1749 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
H A Dgl_nir_link_uniforms.c197 linker_error(prog, "Out of memory during linking.\n");
300 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS"
1304 linker_error(prog, "Out of memory during linking.\n");
1567 linker_error(prog, "Out of memory while linking uniforms.\n");
1840 linker_error(prog, "Too many %s shader texture samplers\n",
1847 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
H A Dgl_nir_linker.c649 linker_error(prog, "Too many combined image uniforms\n");
660 linker_error(prog, "Too many combined image uniforms, shader storage "

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