| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | linker_util.h | 48 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
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| H A D | linker.cpp | 295 linker_error(this->prog, "size of array %s declared as %u, " 306 linker_error(this->prog, "%s shader accesses element %i of " 454 linker_error(gl_shader_program *prog, const char *fmt, ...) function in typeref:typename:void 629 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " 635 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " 663 linker_error(prog, "%s shader: the combined size of " 725 linker_error(prog, 769 linker_error(prog, "fragment shader writes to both " 813 linker_error(prog, "Invalid call %s(%d). Accepted values for the " 848 linker_error(pro [all...] |
| H A D | link_atomics.cpp | 192 linker_error(prog, "Atomic counter %s declared at offset %d " 338 linker_error(prog, "Too many %s shader atomic counters", 342 linker_error(prog, "Too many %s shader atomic counter buffers", 347 linker_error(prog, "Too many combined atomic counters"); 350 linker_error(prog, "Too many combined atomic buffers");
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| H A D | link_interface_blocks.cpp | 341 linker_error(prog, "definitions of interface block `%s' do not" 393 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " 429 linker_error(prog, "Input block `%s' is not an output of " 436 linker_error(prog, "definitions of interface block `%s' do not " 471 linker_error(prog, "definitions of uniform block `%s' do not "
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| H A D | link_varyings.cpp | 224 linker_error(prog, 253 linker_error(prog, 277 linker_error(prog, 289 linker_error(prog, 301 linker_error(prog, 331 linker_error(prog, 369 linker_error(prog, 497 linker_error(prog, 509 linker_error(prog, 531 linker_error(pro [all...] |
| H A D | linker_util.cpp | 49 linker_error(prog, "Out of memory during linking.\n");
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| H A D | link_uniform_block_active_visitor.cpp | 177 linker_error(this->prog, 242 linker_error(prog, 280 linker_error(this->prog,
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| H A D | link_uniform_blocks.cpp | 154 linker_error(prog, "unsized array `%s' definition: " 300 linker_error(prog, "shader storage block `%s' has size %d, " 417 linker_error(prog, "out of memory\n");
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| H A D | ir_function_detect_recursion.cpp | 306 linker_error(prog, "function `%s' has static recursion.\n", proto);
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| H A D | gl_nir_link_uniforms.c | 52 linker_error(prog, "Out of memory during linking.\n"); 336 linker_error(prog, "Out of memory during linking.\n");
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| H A D | link_functions.cpp | 103 linker_error(this->prog, "unresolved reference to function `%s'\n",
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| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | linker_util.cpp | 88 linker_error(prog, "Out of memory during linking.\n"); 169 linker_error(prog, "Too many %s shader subroutine uniforms\n", 200 linker_error(prog, "Too many %s shader default uniform block " 214 linker_error(prog, "Too many %s shader uniform components\n", 224 linker_error(prog, "Too many combined uniform blocks (%d/%d)\n", 229 linker_error(prog, "Too many combined shader storage blocks (%d/%d)\n", 237 linker_error(prog, "Uniform block %s too big (%d/%d)\n", 247 linker_error(prog, "Shader storage block %s too big (%d/%d)\n", 274 linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name);
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| H A D | linker_util.h | 68 linker_error(struct gl_shader_program *prog, const char *fmt, ...);
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| H A D | linker.cpp | 297 linker_error(this->prog, "size of array %s declared as %u, " 308 linker_error(this->prog, "%s shader accesses element %i of " 487 linker_error(gl_shader_program *prog, const char *fmt, ...) function in typeref:typename:void 661 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " 667 linker_error(prog, "%s shader writes to both `gl_ClipVertex' " 695 linker_error(prog, "%s shader: the combined size of " 757 linker_error(prog, 797 linker_error(prog, "fragment shader writes to both " 839 linker_error(prog, "Invalid call %s(%d). Accepted values for the " 874 linker_error(pro [all...] |
| H A D | link_interface_blocks.cpp | 361 linker_error(prog, "definitions of interface block `%s' do not" 413 linker_error(prog, "Incompatible or missing gl_PerVertex re-declaration " 462 linker_error(prog, "missing output builtin block %s redeclaration " 483 linker_error(prog, "missing input builtin block %s redeclaration " 503 linker_error(prog, "Input block `%s' is not an output of " 510 linker_error(prog, "definitions of interface block `%s' do not " 545 linker_error(prog, "definitions of uniform block `%s' do not "
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| H A D | gl_nir_link_atomics.c | 336 linker_error(prog, "Atomic counter %s declared at offset %d " 358 linker_error(prog, "Too many %s shader atomic counters", 362 linker_error(prog, "Too many %s shader atomic counter buffers", 367 linker_error(prog, "Too many combined atomic counters"); 370 linker_error(prog, "Too many combined atomic buffers");
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| H A D | link_atomics.cpp | 192 linker_error(prog, "Atomic counter %s declared at offset %d " 338 linker_error(prog, "Too many %s shader atomic counters", 342 linker_error(prog, "Too many %s shader atomic counter buffers", 347 linker_error(prog, "Too many combined atomic counters"); 350 linker_error(prog, "Too many combined atomic buffers");
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| H A D | link_varyings.cpp | 234 linker_error(prog, 263 linker_error(prog, 287 linker_error(prog, 299 linker_error(prog, 311 linker_error(prog, 341 linker_error(prog, 379 linker_error(prog, 507 linker_error(prog, 519 linker_error(prog, 541 linker_error(pro [all...] |
| H A D | link_uniform_block_active_visitor.cpp | 179 linker_error(this->prog, 245 linker_error(prog, 283 linker_error(this->prog,
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| H A D | link_uniform_blocks.cpp | 154 linker_error(prog, "unsized array `%s' definition: " 302 linker_error(prog, "shader storage block `%s' has size %d, " 417 linker_error(prog, "out of memory\n");
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| H A D | ir_function_detect_recursion.cpp | 306 linker_error(prog, "function `%s' has static recursion.\n", proto);
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| H A D | link_functions.cpp | 103 linker_error(this->prog, "unresolved reference to function `%s'\n",
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| H A D | link_uniforms.cpp | 213 linker_error(shProg, "Out of memory during linking.\n"); 220 linker_error(shProg, "Out of memory during linking.\n"); 1515 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" 1742 linker_error(prog, "Too many %s shader texture samplers\n", 1749 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
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| H A D | gl_nir_link_uniforms.c | 197 linker_error(prog, "Out of memory during linking.\n"); 300 linker_error(prog, "count of uniform locations > MAX_UNIFORM_LOCATIONS" 1304 linker_error(prog, "Out of memory during linking.\n"); 1567 linker_error(prog, "Out of memory while linking uniforms.\n"); 1840 linker_error(prog, "Too many %s shader texture samplers\n", 1847 linker_error(prog, "Too many %s shader image uniforms (%u > %u)\n",
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| H A D | gl_nir_linker.c | 649 linker_error(prog, "Too many combined image uniforms\n"); 660 linker_error(prog, "Too many combined image uniforms, shader storage "
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