| /xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/ |
| H A D | gen6_gs_visitor.h | 45 bool no_spills, 47 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills, 38 gen6_gs_visitor(const struct brw_compiler * comp,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,struct gl_program * prog,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index) argument
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| H A D | brw_vec4_gs_visitor.h | 49 bool no_spills,
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| H A D | brw_vec4.h | 72 bool no_spills, 380 const bool no_spills; member in class:brw::vec4_visitor
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| H A D | brw_vec4_gs_visitor.cpp | 45 bool no_spills, 49 no_spills, shader_time_index), 883 mem_ctx, true /* no_spills */, shader_time_index); 950 shader, mem_ctx, false /* no_spills */, 954 shader, mem_ctx, false /* no_spills */, 39 vec4_gs_visitor(const struct brw_compiler * compiler,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index) argument
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| H A D | brw_vec4_reg_allocate.cpp | 244 if (this->no_spills) {
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| H A D | brw_vec4_visitor.cpp | 1865 bool no_spills, 1873 no_spills(no_spills), 1859 vec4_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_sampler_prog_key_data * key_tex,struct brw_vue_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index) argument
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| /xsrc/external/mit/MesaLib/dist/src/intel/compiler/ |
| H A D | gfx6_gs_visitor.h | 44 bool no_spills, 47 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills, 38 gfx6_gs_visitor(const struct brw_compiler * comp,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index,bool debug_enabled) argument
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| H A D | brw_vec4_gs_visitor.h | 49 bool no_spills,
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| H A D | brw_vec4.h | 74 bool no_spills, 378 const bool no_spills; member in class:brw::vec4_visitor
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| H A D | brw_vec4_gs_visitor.cpp | 45 bool no_spills, 50 no_spills, shader_time_index, debug_enabled), 860 mem_ctx, true /* no_spills */, 931 nir, mem_ctx, false /* no_spills */, 935 nir, mem_ctx, false /* no_spills */, 39 vec4_gs_visitor(const struct brw_compiler * compiler,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index,bool debug_enabled) argument
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| H A D | brw_vec4_reg_allocate.cpp | 205 if (this->no_spills) {
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| H A D | brw_vec4_visitor.cpp | 1752 bool no_spills, 1765 no_spills(no_spills), 1746 vec4_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_sampler_prog_key_data * key_tex,struct brw_vue_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index,bool debug_enabled) argument
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