Searched refs:no_spills (Results 1 - 12 of 12) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/intel/compiler/
H A Dgen6_gs_visitor.h45 bool no_spills,
47 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills,
38 gen6_gs_visitor(const struct brw_compiler * comp,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,struct gl_program * prog,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index) argument
H A Dbrw_vec4_gs_visitor.h49 bool no_spills,
H A Dbrw_vec4.h72 bool no_spills,
380 const bool no_spills; member in class:brw::vec4_visitor
H A Dbrw_vec4_gs_visitor.cpp45 bool no_spills,
49 no_spills, shader_time_index),
883 mem_ctx, true /* no_spills */, shader_time_index);
950 shader, mem_ctx, false /* no_spills */,
954 shader, mem_ctx, false /* no_spills */,
39 vec4_gs_visitor(const struct brw_compiler * compiler,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index) argument
H A Dbrw_vec4_reg_allocate.cpp244 if (this->no_spills) {
H A Dbrw_vec4_visitor.cpp1865 bool no_spills,
1873 no_spills(no_spills),
1859 vec4_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_sampler_prog_key_data * key_tex,struct brw_vue_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index) argument
/xsrc/external/mit/MesaLib/dist/src/intel/compiler/
H A Dgfx6_gs_visitor.h44 bool no_spills,
47 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills,
38 gfx6_gs_visitor(const struct brw_compiler * comp,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index,bool debug_enabled) argument
H A Dbrw_vec4_gs_visitor.h49 bool no_spills,
H A Dbrw_vec4.h74 bool no_spills,
378 const bool no_spills; member in class:brw::vec4_visitor
H A Dbrw_vec4_gs_visitor.cpp45 bool no_spills,
50 no_spills, shader_time_index, debug_enabled),
860 mem_ctx, true /* no_spills */,
931 nir, mem_ctx, false /* no_spills */,
935 nir, mem_ctx, false /* no_spills */,
39 vec4_gs_visitor(const struct brw_compiler * compiler,void * log_data,struct brw_gs_compile * c,struct brw_gs_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index,bool debug_enabled) argument
H A Dbrw_vec4_reg_allocate.cpp205 if (this->no_spills) {
H A Dbrw_vec4_visitor.cpp1752 bool no_spills,
1765 no_spills(no_spills),
1746 vec4_visitor(const struct brw_compiler * compiler,void * log_data,const struct brw_sampler_prog_key_data * key_tex,struct brw_vue_prog_data * prog_data,const nir_shader * shader,void * mem_ctx,bool no_spills,int shader_time_index,bool debug_enabled) argument

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