| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/ |
| H A D | Shader.cpp | 299 Shader *pShader = CastShader(hShader); local in function:DestroyShader 301 if (pShader->handle) { 302 switch (pShader->type) { 304 pipe->delete_fs_state(pipe, pShader->handle); 307 pipe->delete_vs_state(pipe, pShader->handle); 310 pipe->delete_gs_state(pipe, pShader->handle); 317 if (pShader->state.tokens) { 318 ureg_free_tokens(pShader->state.tokens); 547 Shader *pShader = CastShader(hShader); local in function:CreateVertexShader 549 pShader 579 Shader *pShader = CastShader(hShader); local in function:VsSetShader 683 Shader *pShader = CastShader(hShader); local in function:CreateGeometryShader 715 Shader *pShader = CastShader(hShader); local in function:GsSetShader 844 Shader *pShader = CastShader(hShader); local in function:CreateGeometryShaderWithStreamOutput 999 Shader *pShader = CastShader(hShader); local in function:CreatePixelShader [all...] |
| H A D | State.h | 317 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); local in function:CastPipeShader 318 return pShader ? pShader->handle : NULL;
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| /xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/ |
| H A D | dxcapi.h | 487 _In_ const DxcBuffer *pShader, 589 _In_ IDxcBlob *pShader, // Shader to validate. 607 _In_ IDxcBlob *pShader, // Shader to assemble.
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/ |
| H A D | nine_state.h | 391 struct NineVertexShader9 *pShader);
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| H A D | device9.h | 696 IDirect3DVertexShader9 *pShader ); 778 IDirect3DPixelShader9 *pShader );
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| H A D | nine_lock.c | 1623 IDirect3DVertexShader9 *pShader ) 1627 r = NineDevice9_SetVertexShader(This, pShader); 1809 IDirect3DPixelShader9 *pShader ) 1813 r = NineDevice9_SetPixelShader(This, pShader); 1622 LockDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument 1808 LockDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
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| H A D | device9.c | 3215 IDirect3DVertexShader9 *pShader ) 3218 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; 3220 DBG("This=%p pShader=%p\n", This, pShader); 3625 IDirect3DPixelShader9 *pShader ) 3628 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; 3630 DBG("This=%p pShader=%p\n", This, pShader); 3633 nine_bind(&state->ps, pShader); 3214 NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument 3624 NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
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| H A D | nine_state.c | 1605 ARG_BIND_REF(struct NineVertexShader9, pShader)) 1610 nine_bind(&context->vs, pShader);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/ |
| H A D | nine_state.h | 411 struct NineVertexShader9 *pShader);
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| H A D | device9.h | 715 IDirect3DVertexShader9 *pShader ); 797 IDirect3DPixelShader9 *pShader );
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| H A D | nine_lock.c | 1623 IDirect3DVertexShader9 *pShader ) 1627 r = NineDevice9_SetVertexShader(This, pShader); 1809 IDirect3DPixelShader9 *pShader ) 1813 r = NineDevice9_SetPixelShader(This, pShader); 1622 LockDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument 1808 LockDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
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| H A D | device9.c | 3453 IDirect3DVertexShader9 *pShader ) 3456 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader; 3458 DBG("This=%p pShader=%p\n", This, pShader); 3887 IDirect3DPixelShader9 *pShader ) 3890 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader; 3892 DBG("This=%p pShader=%p\n", This, pShader); 3895 nine_bind(&state->ps, pShader); 3452 NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument 3886 NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
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| H A D | nine_state.c | 1662 ARG_BIND_REF(struct NineVertexShader9, pShader)) 1667 nine_bind(&context->vs, pShader);
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| /xsrc/external/mit/MesaLib.old/dist/include/D3D9/ |
| H A D | d3d9.h | 250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0; 265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0; 838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader); 853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader); 1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader); 1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
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| /xsrc/external/mit/MesaLib/dist/include/D3D9/ |
| H A D | d3d9.h | 250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0; 265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0; 838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader); 853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader); 1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader); 1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
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