Searched refs:pShader (Results 1 - 15 of 15) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/d3d10umd/
H A DShader.cpp299 Shader *pShader = CastShader(hShader); local in function:DestroyShader
301 if (pShader->handle) {
302 switch (pShader->type) {
304 pipe->delete_fs_state(pipe, pShader->handle);
307 pipe->delete_vs_state(pipe, pShader->handle);
310 pipe->delete_gs_state(pipe, pShader->handle);
317 if (pShader->state.tokens) {
318 ureg_free_tokens(pShader->state.tokens);
547 Shader *pShader = CastShader(hShader); local in function:CreateVertexShader
549 pShader
579 Shader *pShader = CastShader(hShader); local in function:VsSetShader
683 Shader *pShader = CastShader(hShader); local in function:CreateGeometryShader
715 Shader *pShader = CastShader(hShader); local in function:GsSetShader
844 Shader *pShader = CastShader(hShader); local in function:CreateGeometryShaderWithStreamOutput
999 Shader *pShader = CastShader(hShader); local in function:CreatePixelShader
[all...]
H A DState.h317 Shader *pShader = static_cast<Shader *>(hShader.pDrvPrivate); local in function:CastPipeShader
318 return pShader ? pShader->handle : NULL;
/xsrc/external/mit/MesaLib/dist/src/microsoft/compiler/
H A Ddxcapi.h487 _In_ const DxcBuffer *pShader,
589 _In_ IDxcBlob *pShader, // Shader to validate.
607 _In_ IDxcBlob *pShader, // Shader to assemble.
/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
H A Dnine_state.h391 struct NineVertexShader9 *pShader);
H A Ddevice9.h696 IDirect3DVertexShader9 *pShader );
778 IDirect3DPixelShader9 *pShader );
H A Dnine_lock.c1623 IDirect3DVertexShader9 *pShader )
1627 r = NineDevice9_SetVertexShader(This, pShader);
1809 IDirect3DPixelShader9 *pShader )
1813 r = NineDevice9_SetPixelShader(This, pShader);
1622 LockDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument
1808 LockDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
H A Ddevice9.c3215 IDirect3DVertexShader9 *pShader )
3218 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3220 DBG("This=%p pShader=%p\n", This, pShader);
3625 IDirect3DPixelShader9 *pShader )
3628 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3630 DBG("This=%p pShader=%p\n", This, pShader);
3633 nine_bind(&state->ps, pShader);
3214 NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument
3624 NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
H A Dnine_state.c1605 ARG_BIND_REF(struct NineVertexShader9, pShader))
1610 nine_bind(&context->vs, pShader);
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
H A Dnine_state.h411 struct NineVertexShader9 *pShader);
H A Ddevice9.h715 IDirect3DVertexShader9 *pShader );
797 IDirect3DPixelShader9 *pShader );
H A Dnine_lock.c1623 IDirect3DVertexShader9 *pShader )
1627 r = NineDevice9_SetVertexShader(This, pShader);
1809 IDirect3DPixelShader9 *pShader )
1813 r = NineDevice9_SetPixelShader(This, pShader);
1622 LockDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument
1808 LockDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
H A Ddevice9.c3453 IDirect3DVertexShader9 *pShader )
3456 struct NineVertexShader9 *vs_shader = (struct NineVertexShader9*)pShader;
3458 DBG("This=%p pShader=%p\n", This, pShader);
3887 IDirect3DPixelShader9 *pShader )
3890 struct NinePixelShader9 *ps = (struct NinePixelShader9*)pShader;
3892 DBG("This=%p pShader=%p\n", This, pShader);
3895 nine_bind(&state->ps, pShader);
3452 NineDevice9_SetVertexShader(struct NineDevice9 * This,IDirect3DVertexShader9 * pShader) argument
3886 NineDevice9_SetPixelShader(struct NineDevice9 * This,IDirect3DPixelShader9 * pShader) argument
H A Dnine_state.c1662 ARG_BIND_REF(struct NineVertexShader9, pShader))
1667 nine_bind(&context->vs, pShader);
/xsrc/external/mit/MesaLib.old/dist/include/D3D9/
H A Dd3d9.h250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);
/xsrc/external/mit/MesaLib/dist/include/D3D9/
H A Dd3d9.h250 virtual HRESULT WINAPI SetVertexShader(IDirect3DVertexShader9 *pShader) = 0;
265 virtual HRESULT WINAPI SetPixelShader(IDirect3DPixelShader9 *pShader) = 0;
838 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9 *This, IDirect3DVertexShader9 *pShader);
853 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9 *This, IDirect3DPixelShader9 *pShader);
1089 HRESULT (WINAPI *SetVertexShader)(IDirect3DDevice9Ex *This, IDirect3DVertexShader9 *pShader);
1104 HRESULT (WINAPI *SetPixelShader)(IDirect3DDevice9Ex *This, IDirect3DPixelShader9 *pShader);

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