| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/ |
| H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; 113 size += ctx->shader_state.ps_inst_mem_size + 1; 138 /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]); 143 /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]); 147 /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS); 149 /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS); 150 /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state.GL_HALTI5_SH_SPECIALS); 165 /*00800*/ EMIT_STATE(VS_END_PC, ctx->shader_state.VS_END_PC); 169 /*00810*/ EMIT_STATE(VS_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]); 174 /*00820*/ EMIT_STATE(VS_INPUT(x), ctx->shader_state [all...] |
| H A D | etnaviv_context.h | 152 struct compiled_shader_state shader_state; member in struct:etna_context
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| H A D | etnaviv_shader.c | 56 /* Link vs and fs together: fill in shader_state from vs and fs 229 return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs); 314 return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/ |
| H A D | etnaviv_emit.c | 112 size += ctx->shader_state.vs_inst_mem_size + 1; 113 size += ctx->shader_state.ps_inst_mem_size + 1; 135 /*007C4*/ EMIT_STATE(FE_HALTI5_ID_CONFIG, ctx->shader_state.FE_HALTI5_ID_CONFIG); 139 /*008E0*/ EMIT_STATE(VS_HALTI5_OUTPUT(x), ctx->shader_state.VS_OUTPUT[x]); 144 /*008C0*/ EMIT_STATE(VS_HALTI5_INPUT(x), ctx->shader_state.VS_INPUT[x]); 148 /*00A90*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]); 149 /*00A94*/ EMIT_STATE(PA_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]); 151 /*01080*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(0), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[0]); 152 /*01084*/ EMIT_STATE(PS_VARYING_NUM_COMPONENTS(1), ctx->shader_state.GL_VARYING_NUM_COMPONENTS[1]); 153 /*03888*/ EMIT_STATE(GL_HALTI5_SH_SPECIALS, ctx->shader_state [all...] |
| H A D | etnaviv_context.h | 157 struct compiled_shader_state shader_state; member in struct:etna_context
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| H A D | etnaviv_state.c | 694 struct compiled_shader_state *shader_state = &ctx->shader_state; local in function:etna_update_zsa 707 !shader_state->writes_z && 708 !shader_state->uses_discard) 717 !shader_state->writes_z)
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| H A D | etnaviv_shader.c | 110 /* Link vs and fs together: fill in shader_state from vs and fs 296 return etna_link_shaders(ctx, &ctx->shader_state, ctx->shader.vs, ctx->shader.fs); 399 return etna_shader_update_vs_inputs(&ctx->shader_state, ctx->shader.vs,
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_program.c | 212 .base.shader_state = so, 230 .base.shader_state = so, 254 .base.shader_state = so, 375 struct v3d_uncompiled_shader *shader_state = key->shader_state; local in function:v3d_get_compiled_shader 376 nir_shader *s = shader_state->base.ir.nir; 386 int program_id = shader_state->program_id; 388 p_atomic_inc_return(&shader_state->compiled_variant_count); 539 key->base.shader_state = v3d->prog.bind_fs; 660 key->base.shader_state 685 struct v3d_uncompiled_shader *shader_state = key->base.shader_state; local in function:v3d_update_compiled_gs 791 struct v3d_uncompiled_shader *shader_state = local in function:v3d_update_compiled_vs [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/kernel/ |
| H A D | vc4_validate.c | 253 struct vc4_shader_state *shader_state; local in function:validate_indexed_prim_list 260 shader_state = &exec->shader_state[exec->shader_state_count - 1]; 262 if (max_index > shader_state->max_index) 263 shader_state->max_index = max_index; 287 struct vc4_shader_state *shader_state; local in function:validate_gl_array_primitive 294 shader_state = &exec->shader_state[exec->shader_state_count - 1]; 302 if (max_index > shader_state->max_index) 303 shader_state [all...] |
| H A D | vc4_drv.h | 69 } *shader_state; member in struct:vc4_exec_info
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| H A D | vc4_gem.c | 73 exec->shader_state = temp + exec_size;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/kernel/ |
| H A D | vc4_validate.c | 253 struct vc4_shader_state *shader_state; local in function:validate_indexed_prim_list 260 shader_state = &exec->shader_state[exec->shader_state_count - 1]; 262 if (max_index > shader_state->max_index) 263 shader_state->max_index = max_index; 287 struct vc4_shader_state *shader_state; local in function:validate_gl_array_primitive 294 shader_state = &exec->shader_state[exec->shader_state_count - 1]; 302 if (max_index > shader_state->max_index) 303 shader_state [all...] |
| H A D | vc4_drv.h | 69 } *shader_state; member in struct:vc4_exec_info
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| H A D | vc4_gem.c | 73 exec->shader_state = temp + exec_size;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_program.c | 191 .base.shader_state = so, 207 .base.shader_state = so, 337 struct v3d_uncompiled_shader *shader_state = key->shader_state; local in function:v3d_get_compiled_shader 338 nir_shader *s = shader_state->base.ir.nir; 348 int program_id = shader_state->program_id; 350 p_atomic_inc_return(&shader_state->compiled_variant_count); 501 key->base.shader_state = v3d->prog.bind_fs; 615 key->base.shader_state = v3d->prog.bind_vs; 637 struct v3d_uncompiled_shader *shader_state local in function:v3d_update_compiled_vs [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/panfrost/ |
| H A D | pan_context.c | 341 struct panfrost_shader_state *shader_state = &cso->variants[i]; local in function:panfrost_delete_shader_state 342 panfrost_bo_unreference(shader_state->bin.bo); 343 panfrost_bo_unreference(shader_state->state.bo); 344 panfrost_bo_unreference(shader_state->linkage.bo); 517 struct panfrost_shader_state *shader_state = &variants->variants[variant]; local in function:panfrost_bind_shader_state 518 assert(panfrost_variant_matches(ctx, shader_state, type)); 522 if (!shader_state->compiled) { 530 shader_state); 532 shader_state->compiled = true; 535 shader_state [all...] |
| /xsrc/external/mit/MesaLib/dist/src/broadcom/clif/ |
| H A D | clif_private.h | 82 } shader_state; member in union:reloc_worklist_entry::__anon77b2a68d010a
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| H A D | v3dx_dump.c | 90 reloc->shader_state.num_attrs =
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| /xsrc/external/mit/MesaLib.old/dist/src/broadcom/clif/ |
| H A D | clif_private.h | 77 } shader_state; member in union:reloc_worklist_entry::__anon0dc4d9ba010a
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| H A D | v3dx_dump.c | 90 reloc->shader_state.num_attrs =
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_draw.c | 229 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { 235 shader_state.number_of_attribute_arrays =
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| H A D | vc4_qir.h | 304 struct vc4_uncompiled_shader *shader_state; member in struct:vc4_key 449 struct pipe_shader_state *shader_state; member in struct:vc4_compile
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_draw.c | 232 cl_emit(&job->bcl, GL_SHADER_STATE, shader_state) { 238 shader_state.number_of_attribute_arrays =
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| H A D | vc4_qir.h | 303 struct vc4_uncompiled_shader *shader_state; member in struct:vc4_key 445 struct pipe_shader_state *shader_state; member in struct:vc4_compile
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/ |
| H A D | pan_context.c | 1835 struct panfrost_shader_state *shader_state = &variants->variants[variant]; local in function:panfrost_bind_fs_state 1836 assert(panfrost_variant_matches(ctx, shader_state)); 1840 if (!shader_state->compiled) { 1841 panfrost_shader_compile(ctx, shader_state->tripipe, NULL, JOB_TYPE_TILER, shader_state); 1842 shader_state->compiled = true;
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