Searched refs:shading (Results 1 - 25 of 40) sorted by relevance

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/xsrc/external/mit/mesa-demos/dist/src/tests/
H A Dfillrate.c2 * Measure fill rates for basic shading/texturing modes.
57 * Compute rate for drawing large quad with given shading/texture state.
60 RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) argument
89 glShadeModel(shading);
111 printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
/xsrc/external/mit/MesaLib/dist/docs/
H A Dperf.rst6 #. Turn off smooth shading when you don't need it (glShadeModel)
20 depth buffering is GL_LESS, or disabled flat or smooth shading
25 buffering is GL_LESS or disabled flat shading dithered or
H A Dshading.rst68 The GLSL compiler currently supports version 3.30 of the shading
82 The following features of the shading language are not yet fully
91 All other major features of the shading language should function.
164 The source code for Mesa's shading language compiler is in the
H A Dindex.rst68 shading
H A Denvvars.rst170 :ref:`shading language compiler options <envvars>`
524 shading processing.
670 disable VRS for flat shading (only on GFX10.3+)
695 forced for pipelines that don't explicitely use VRS or flat shading.
/xsrc/external/mit/MesaLib/dist/docs/gallium/
H A Dpostprocess.rst7 cell shading.
32 - pp_celshade - set to 1 to enable cell shading (a more complex color
H A Dscreen.rst228 shading. The context->set_min_samples function will be expected to be
306 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
976 shading, and framebuffer. It is the number of samples seen by the whole
994 Sample shading (``set_min_samples``) will operate at a sample frequency that
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D7.0.4.rst24 - define #extension GL_ARB_texture_rectangle in shading language
47 - Added support for GL shading language in I965 driver
H A D10.0.3.rst46 sample shading + centroid broken since f5cfb4a
74 - i965: Use sample barycentric coordinates with per sample shading
76 shading
H A D19.2.7.rst71 - radv: fix enabling sample shading with SampleID/SamplePosition
H A D7.1.rst36 - Support for the GL shading language with i965 driver (implemented by
H A D21.3.2.rst85 - anv: Stop doing too much per-sample shading
H A D6.5.2.rst84 more testing of the shading language functions.
H A D6.5.3.rst40 Language <../shading>` page for more information.
H A D21.3.4.rst109 - Revert "anv: Stop doing too much per-sample shading"
H A D20.3.4.rst99 - zink: respect feature-cap for sample-shading
H A D9.1.1.rst188 - radeonsi: Fix up and enable flat shading.
H A D7.9.rst31 Language <../shading>` page for more information.
H A D9.0.2.rst36 KMS/R200: Bad shading in NWN since Mesa rewrite
H A D20.3.5.rst254 - radv: fix centroid with VRS coarse shading
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/
H A Drasterizer.rst8 multisample state, scissoring and flat/smooth shading.
53 The actual interpolated shading algorithm is obviously
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
/xsrc/external/mit/MesaLib/dist/docs/gallium/cso/
H A Drasterizer.rst8 multisample state, scissoring and flat/smooth shading.
53 The actual interpolated shading algorithm is obviously
62 :ref:`Draw` can implement flat shading by copying the provoking vertex
/xsrc/external/mit/MesaLib/dist/src/amd/compiler/
H A DREADME.md120 whereas HW VS refers to the last HW stage before fragment shading in GCN/RDNA terminology.
121 That's why, among other things, the HW VS is no longer used to execute the SW VS when tesselation or geometry shading are used.
/xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/
H A Dscreen.rst215 shading. The context->set_min_samples function will be expected to be
290 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading
867 shading, and framebuffer. It is the number of samples seen by the whole
884 Sample shading (``set_min_samples``) will operate at a sample frequency that
H A Dtgsi.rst2460 when per-sample fragment shading is in effect.
2475 If per-sample shading is not in effect or the source resource or render
2494 If per-sample shading is not in effect or the source resource or render
3062 This label is needed so that the flat/smooth shading can be applied
3243 Only the X component is used. If per-sample shading is not enabled,
3254 in the render target (i.e. gl_SamplePosition) when per-fragment shading
3478 when per-sample shading is enabled, the implementation may choose to

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