Searched refs:shading (Results 1 - 25 of 40) sorted by relevance
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| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| H A D | fillrate.c | 2 * Measure fill rates for basic shading/texturing modes. 57 * Compute rate for drawing large quad with given shading/texture state. 60 RunTest(GLenum shading, GLuint numTextures, GLenum texFilter) argument 89 glShadeModel(shading); 111 printf("%s ", shading == GL_FLAT ? "GL_FLAT" : "GL_SMOOTH");
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| /xsrc/external/mit/MesaLib/dist/docs/ |
| H A D | perf.rst | 6 #. Turn off smooth shading when you don't need it (glShadeModel) 20 depth buffering is GL_LESS, or disabled flat or smooth shading 25 buffering is GL_LESS or disabled flat shading dithered or
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| H A D | shading.rst | 68 The GLSL compiler currently supports version 3.30 of the shading 82 The following features of the shading language are not yet fully 91 All other major features of the shading language should function. 164 The source code for Mesa's shading language compiler is in the
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| H A D | index.rst | 68 shading
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| H A D | envvars.rst | 170 :ref:`shading language compiler options <envvars>` 524 shading processing. 670 disable VRS for flat shading (only on GFX10.3+) 695 forced for pipelines that don't explicitely use VRS or flat shading.
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| /xsrc/external/mit/MesaLib/dist/docs/gallium/ |
| H A D | postprocess.rst | 7 cell shading. 32 - pp_celshade - set to 1 to enable cell shading (a more complex color
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| H A D | screen.rst | 228 shading. The context->set_min_samples function will be expected to be 306 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading 976 shading, and framebuffer. It is the number of samples seen by the whole 994 Sample shading (``set_min_samples``) will operate at a sample frequency that
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 7.0.4.rst | 24 - define #extension GL_ARB_texture_rectangle in shading language 47 - Added support for GL shading language in I965 driver
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| H A D | 10.0.3.rst | 46 sample shading + centroid broken since f5cfb4a 74 - i965: Use sample barycentric coordinates with per sample shading 76 shading
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| H A D | 19.2.7.rst | 71 - radv: fix enabling sample shading with SampleID/SamplePosition
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| H A D | 7.1.rst | 36 - Support for the GL shading language with i965 driver (implemented by
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| H A D | 21.3.2.rst | 85 - anv: Stop doing too much per-sample shading
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| H A D | 6.5.2.rst | 84 more testing of the shading language functions.
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| H A D | 6.5.3.rst | 40 Language <../shading>` page for more information.
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| H A D | 21.3.4.rst | 109 - Revert "anv: Stop doing too much per-sample shading"
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| H A D | 20.3.4.rst | 99 - zink: respect feature-cap for sample-shading
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| H A D | 9.1.1.rst | 188 - radeonsi: Fix up and enable flat shading.
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| H A D | 7.9.rst | 31 Language <../shading>` page for more information.
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| H A D | 9.0.2.rst | 36 KMS/R200: Bad shading in NWN since Mesa rewrite
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| H A D | 20.3.5.rst | 254 - radv: fix centroid with VRS coarse shading
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/cso/ |
| H A D | rasterizer.rst | 8 multisample state, scissoring and flat/smooth shading. 53 The actual interpolated shading algorithm is obviously 62 :ref:`Draw` can implement flat shading by copying the provoking vertex
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| /xsrc/external/mit/MesaLib/dist/docs/gallium/cso/ |
| H A D | rasterizer.rst | 8 multisample state, scissoring and flat/smooth shading. 53 The actual interpolated shading algorithm is obviously 62 :ref:`Draw` can implement flat shading by copying the provoking vertex
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| /xsrc/external/mit/MesaLib/dist/src/amd/compiler/ |
| H A D | README.md | 120 whereas HW VS refers to the last HW stage before fragment shading in GCN/RDNA terminology. 121 That's why, among other things, the HW VS is no longer used to execute the SW VS when tesselation or geometry shading are used.
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/docs/source/ |
| H A D | screen.rst | 215 shading. The context->set_min_samples function will be expected to be 290 by GL3-level sample shading (ARB_sample_shading). GL4-level sample shading 867 shading, and framebuffer. It is the number of samples seen by the whole 884 Sample shading (``set_min_samples``) will operate at a sample frequency that
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| H A D | tgsi.rst | 2460 when per-sample fragment shading is in effect. 2475 If per-sample shading is not in effect or the source resource or render 2494 If per-sample shading is not in effect or the source resource or render 3062 This label is needed so that the flat/smooth shading can be applied 3243 Only the X component is used. If per-sample shading is not enabled, 3254 in the render target (i.e. gl_SamplePosition) when per-fragment shading 3478 when per-sample shading is enabled, the implementation may choose to
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