Searched refs:uniform_dirty_bits (Results 1 - 14 of 14) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_draw.c354 vc4->prog.cs->uniform_dirty_bits |
355 vc4->prog.vs->uniform_dirty_bits |
356 vc4->prog.fs->uniform_dirty_bits)) ||
H A Dvc4_context.h146 uint32_t uniform_dirty_bits; member in struct:vc4_compiled_shader
H A Dvc4_uniforms.c435 shader->uniform_dirty_bits = dirty;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_draw.c353 vc4->prog.cs->uniform_dirty_bits |
354 vc4->prog.vs->uniform_dirty_bits |
355 vc4->prog.fs->uniform_dirty_bits)) ||
H A Dvc4_context.h146 uint32_t uniform_dirty_bits; member in struct:vc4_compiled_shader
H A Dvc4_uniforms.c429 shader->uniform_dirty_bits = dirty;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
H A Dv3dx_draw.c576 v3d->prog.cs->uniform_dirty_bits |
577 v3d->prog.vs->uniform_dirty_bits |
578 v3d->prog.fs->uniform_dirty_bits)) {
H A Dv3d_context.h197 uint32_t uniform_dirty_bits; member in struct:v3d_compiled_shader
H A Dv3d_uniforms.c469 shader->uniform_dirty_bits = dirty;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c577 static const uint32_t uniform_dirty_bits = local in function:etna_emit_state
580 if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
585 if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_emit.c563 static const uint32_t uniform_dirty_bits = local in function:etna_emit_state
664 if (dirty & (uniform_dirty_bits | ctx->shader.vs->uniforms_dirty_bits))
671 if (dirty & (uniform_dirty_bits | ctx->shader.fs->uniforms_dirty_bits))
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3dx_draw.c1080 v3d->prog.cs->uniform_dirty_bits |
1081 v3d->prog.vs->uniform_dirty_bits |
1083 v3d->prog.gs_bin->uniform_dirty_bits : 0) |
1085 v3d->prog.gs->uniform_dirty_bits : 0) |
1086 v3d->prog.fs->uniform_dirty_bits)) {
H A Dv3d_context.h228 uint64_t uniform_dirty_bits; member in struct:v3d_compiled_shader
H A Dv3d_uniforms.c493 shader->uniform_dirty_bits = dirty;

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