Searched refs:v3d_cl_reloc (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3d_cl.h44 struct v3d_cl_reloc { struct
49 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *);
52 #define __gen_address_type struct v3d_cl_reloc
58 static inline struct v3d_cl_reloc
61 struct v3d_cl_reloc reloc =
87 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl)
89 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) };
185 static inline struct v3d_cl_reloc
188 struct v3d_cl_reloc reloc = {
286 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *relo
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H A Dv3d_context.h189 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
691 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
H A Dv3d_uniforms.c212 struct v3d_cl_reloc
232 struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect);
H A Dv3dx_draw.c364 struct v3d_cl_reloc gs_bin_uniforms,
366 struct v3d_cl_reloc gs_render_uniforms)
489 struct v3d_cl_reloc fs_uniforms =
493 struct v3d_cl_reloc gs_uniforms = { NULL, 0 };
494 struct v3d_cl_reloc gs_bin_uniforms = { NULL, 0 };
504 struct v3d_cl_reloc vs_uniforms =
507 struct v3d_cl_reloc cs_uniforms =
1426 struct v3d_cl_reloc uniforms = v3d_write_uniforms(v3d, job,
H A Dv3dx_rcl.c436 struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
H A Dv3d_cl.h43 struct v3d_cl_reloc { struct
48 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *);
51 #define __gen_address_type struct v3d_cl_reloc
77 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl)
79 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) };
175 static inline struct v3d_cl_reloc
178 struct v3d_cl_reloc reloc = {
276 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc)
H A Dv3d_context.h159 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS];
573 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
H A Dv3d_uniforms.c208 struct v3d_cl_reloc
223 struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect);
H A Dv3dx_draw.c193 struct v3d_cl_reloc fs_uniforms =
196 struct v3d_cl_reloc vs_uniforms =
199 struct v3d_cl_reloc cs_uniforms =
H A Dv3dx_rcl.c410 struct v3d_cl_reloc tile_list_start = cl_get_address(cl);

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