Searched refs:v3d_cl_reloc (Results 1 - 10 of 10) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_cl.h | 44 struct v3d_cl_reloc { struct 49 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *); 52 #define __gen_address_type struct v3d_cl_reloc 58 static inline struct v3d_cl_reloc 61 struct v3d_cl_reloc reloc = 87 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl) 89 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; 185 static inline struct v3d_cl_reloc 188 struct v3d_cl_reloc reloc = { 286 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *relo [all...] |
| H A D | v3d_context.h | 189 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS]; 691 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
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| H A D | v3d_uniforms.c | 212 struct v3d_cl_reloc 232 struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect);
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| H A D | v3dx_draw.c | 364 struct v3d_cl_reloc gs_bin_uniforms, 366 struct v3d_cl_reloc gs_render_uniforms) 489 struct v3d_cl_reloc fs_uniforms = 493 struct v3d_cl_reloc gs_uniforms = { NULL, 0 }; 494 struct v3d_cl_reloc gs_bin_uniforms = { NULL, 0 }; 504 struct v3d_cl_reloc vs_uniforms = 507 struct v3d_cl_reloc cs_uniforms = 1426 struct v3d_cl_reloc uniforms = v3d_write_uniforms(v3d, job,
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| H A D | v3dx_rcl.c | 436 struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_cl.h | 43 struct v3d_cl_reloc { struct 48 static inline void cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *); 51 #define __gen_address_type struct v3d_cl_reloc 77 static inline struct v3d_cl_reloc cl_get_address(struct v3d_cl *cl) 79 return (struct v3d_cl_reloc){ .bo = cl->bo, .offset = cl_offset(cl) }; 175 static inline struct v3d_cl_reloc 178 struct v3d_cl_reloc reloc = { 276 cl_pack_emit_reloc(struct v3d_cl *cl, const struct v3d_cl_reloc *reloc)
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| H A D | v3d_context.h | 159 struct v3d_cl_reloc texture_state[V3D_MAX_TEXTURE_SAMPLERS]; 573 struct v3d_cl_reloc v3d_write_uniforms(struct v3d_context *v3d,
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| H A D | v3d_uniforms.c | 208 struct v3d_cl_reloc 223 struct v3d_cl_reloc uniform_stream = cl_get_address(&job->indirect);
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| H A D | v3dx_draw.c | 193 struct v3d_cl_reloc fs_uniforms = 196 struct v3d_cl_reloc vs_uniforms = 199 struct v3d_cl_reloc cs_uniforms =
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| H A D | v3dx_rcl.c | 410 struct v3d_cl_reloc tile_list_start = cl_get_address(cl);
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