Searched defs:texTarget (Results 1 - 10 of 10) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_copytex.c48 st_copy_framebuffer_to_texture(GLenum srcBuffer,GLint fbWidth,GLint fbHeight,GLenum texTarget,GLint texLevel,GLuint cubeFace,GLenum texFormat) argument
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_copytex.c48 st_copy_framebuffer_to_texture(GLenum srcBuffer,GLint fbWidth,GLint fbHeight,GLenum texTarget,GLint texLevel,GLuint cubeFace,GLenum texFormat) argument
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dff_fragment_shader.cpp731 const GLuint texTarget = p->state->unit[unit].source_index; local in function:load_texture
H A Dfbobject.c496 set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLsizei samples,GLuint layer,GLboolean layered) argument
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dff_fragment_shader.cpp722 const GLuint texTarget = p->state->unit[unit].source_index; local in function:load_texture
H A Dfbobject.c525 set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLsizei samples,GLuint layer,GLboolean layered) argument
/xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
H A Dprogram_parse.y524 texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } label
/xsrc/external/mit/MesaLib/dist/src/mesa/program/
H A Dprogram_parse.y533 texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; } label
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/common/
H A Dmeta.c123 const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP local in function:_mesa_meta_framebuffer_texture_image
2056 const char *texTarget; local in function:init_draw_stencil_pixels
2090 const char *texTarget; local in function:init_draw_depth_pixels
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/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/common/
H A Dmeta.c128 const GLenum texTarget = texObj->Target == GL_TEXTURE_CUBE_MAP local in function:_mesa_meta_framebuffer_texture_image
2023 const char *texTarget; local in function:init_draw_stencil_pixels
2057 const char *texTarget; local in function:init_draw_depth_pixels
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