/src/games/hack/ |
def.gold.h | 1 /* $NetBSD: def.gold.h,v 1.6 2011/08/06 20:18:26 dholland Exp $ */ 66 struct gold { struct 67 struct gold *ngold; 72 #define newgold() ((struct gold *) alloc(sizeof(struct gold))) 73 extern struct gold *fgold;
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hack.mkobj.c | 208 struct gold *gold; local in function:mkgold 211 if ((gold = g_at(x, y)) != NULL) 212 gold->amount += amount; 214 gold = newgold(); 215 gold->ngold = fgold; 216 gold->gx = x; 217 gold->gy = y; 218 gold->amount = amount; 219 fgold = gold; [all...] |
hack.steal.c | 88 struct gold *gold = g_at(u.ux, u.uy); local in function:stealgold 90 if (gold && (!u.ugold || gold->amount > u.ugold || !rn2(5))) { 91 mtmp->mgold += gold->amount; 92 freegold(gold); 95 pline("%s quickly snatches some gold from between your feet!",
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hack.lev.c | 81 static void savegoldchn(int, struct gold *); 183 savegoldchn(int fd, struct gold *gold) 185 struct gold *gold2; 186 while (gold) { 187 gold2 = gold->ngold; 188 bwrite(fd, gold, sizeof(struct gold)); 189 free(gold); 190 gold = gold2 211 struct gold *gold; local in function:getlev [all...] |
hack.c | 417 struct gold *gold; local in function:pickup 423 while ((gold = g_at(u.ux, u.uy)) != NULL) { 424 pline("%ld gold piece%s.", gold->amount, plur(gold->amount)); 425 u.ugold += gold->amount; 427 freegold(gold);
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hack.invent.c | 225 freegold(struct gold *gold) 227 struct gold *gtmp; 229 if (gold == fgold) 230 fgold = gold->ngold; 233 while (gtmp->ngold != gold) { 238 gtmp->ngold = gold->ngold; 240 free(gold); 350 struct gold * 353 struct gold *gold = fgold local in function:g_at 843 struct gold *gold = NULL; local in function:dolook [all...] |
hack.mon.c | 424 /* look for gold or jewels nearby */ 433 struct gold *gold; local in function:m_move 434 for (gold = fgold; gold; gold = gold->ngold) 435 if ((dd = DIST(omx, omy, gold->gx, gold->gy)) < mind) { 437 gx = gold->gx 549 struct gold *gold; local in function:mpickgold [all...] |
/src/games/phantasia/ |
fight.c | 430 /* gems turn to gold */ 433 "%s transformed your gems into gold!", Enemyname); 483 /* take some gold and gems */ 485 "%s took half your gold and gems and flew off.", Enemyname); 492 /* steal a gold piece and run */ 494 "%s stole one gold piece and ran away.", Enemyname); 938 double gold = 0.0; /* gold awarded */ local in function:awardtreasure 950 /* gold and gems */ 959 /* gold */ [all...] |
/src/games/rogue/ |
score.c | 77 rogue.gold = ((rogue.gold * 9) / 10); 110 "%s with %ld gold", mechanism, rogue.gold); 214 * bytes 5-15 Score/gold 223 long gold; member in struct:score_entry 293 se->gold = lget_number(score_block+x); 321 rank+1, se->gold, se->username, se->death); 367 if (rogue.gold < scores[i].gold) { [all...] |
rogue.h | 66 #define GOLD ((unsigned short) 020) 265 long gold; member in struct:fightr
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/src/games/larn/ |
header.h | 44 short gold; member in struct:monst 84 #define GOLD 8
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