/src/games/rogue/USD.doc/ |
Makefile | 5 ARTICLE=rogue 6 SRCS= rogue.me
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/src/games/rogue/ |
use.c | 56 #include "rogue.h" 100 rogue.str_current++; 101 if (rogue.str_current > rogue.str_max) { 102 rogue.str_max = rogue.str_current; 106 rogue.str_current = rogue.str_max; 119 rogue.str_current -= get_rand(1, 3); 120 if (rogue.str_current < 1) [all...] |
move.c | 56 #include "rogue.h" 77 row = rogue.row; 78 col = rogue.col; 86 if (!can_move(rogue.row, rogue.col, row, col)) { 121 } else if ((dungeon[rogue.row][rogue.col] & DOOR) && 124 wake_room(cur_room, 0, rogue.row, rogue.col); 130 mvaddch(rogue.row, rogue.col, get_dungeon_char(rogue.row, rogue.col)) [all...] |
ring.c | 56 #include "rogue.h" 100 ch = (rogue.left_ring ? 'r' : 'l'); 112 if (((ch == 'l') && rogue.left_ring)||((ch == 'r') && rogue.right_ring)) { 139 rogue.left_ring = ring; 142 rogue.right_ring = ring; 157 } else if (rogue.left_ring && !rogue.right_ring) { 159 } else if (!rogue.left_ring && rogue.right_ring) [all...] |
message.c | 59 #include "rogue.h" 134 move(rogue.row, rogue.col); 262 if (rogue.gold > MAX_GOLD) { 263 rogue.gold = MAX_GOLD; 265 mvprintw(row, 16, "%-6ld", rogue.gold); 271 if (rogue.hp_max > MAX_HP) { 272 rogue.hp_current -= (rogue.hp_max - MAX_HP); 273 rogue.hp_max = MAX_HP [all...] |
spec_hit.c | 56 #include "rogue.h" 106 if ((!rogue.armor) || (get_armor_class(rogue.armor) <= 1) || 107 (rogue.armor->which_kind == LEATHER)) { 110 if ((rogue.armor->is_protected) || maintain_armor) { 116 rogue.armor->d_enchant--; 131 freeze_percent -= (rogue.str_current+(rogue.str_current / 2)); 132 freeze_percent -= ((rogue.exp + ring_exp) * 4); 133 freeze_percent -= (get_armor_class(rogue.armor) * 5) [all...] |
pack.c | 56 #include "rogue.h" 101 /* Note: *status is set to 0 if the rogue attempts to pick up a scroll 134 rogue.gold += obj->quantity; 146 obj = add_to_pack(obj, &rogue.pack, 1); 158 if (dungeon[rogue.row][rogue.col] & (OBJECT | STAIRS | TRAP)) { 162 if (!rogue.pack.next_object) { 178 unwield(rogue.weapon); 185 unwear(rogue.armor); 194 obj->row = rogue.row [all...] |
trap.c | 56 #include "rogue.h" 99 if (rand_percent(rogue.exp + ring_exp)) { 113 mvaddch(rogue.row, rogue.col, '^'); 118 rogue.hp_current -= get_damage("1d6", 1); 119 if (rogue.hp_current <= 0) { 120 rogue.hp_current = 0; 123 (rogue.str_current >= 3)) { 124 rogue.str_current--; 127 if (rogue.hp_current <= 0) [all...] |
play.c | 56 #include "rogue.h" 78 move(rogue.row, rogue.col); 94 inventory(&rogue.pack, ALL_OBJECTS); 218 messagef(0, "rogue-clone: Version III. (Tim Stoehr was here), tektronix!zeus!tims"); 233 move(rogue.row, rogue.col);
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throw.c | 56 #include "rogue.h" 95 row = rogue.row; col = rogue.col; 98 unwield(rogue.weapon); 101 unwear(rogue.armor); 107 mvaddch(rogue.row, rogue.col, rogue.fchar); 110 if (rogue_can_see(row, col) && ((row != rogue.row) || (col != rogue.col))) [all...] |
zap.c | 56 #include "rogue.h" 102 row = rogue.row; col = rogue.col; 256 hp = rogue.hp_current / 3; 257 rogue.hp_current = (rogue.hp_current + 1) / 2; 313 ((orow == rogue.row) && (ocol == rogue.col)))); 327 ((row == rogue.row) && (col == rogue.col)))) [all...] |
Makefile | 4 PROG= rogue 13 MAN= rogue.6
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hit.c | 56 #include "rogue.h" 80 hit_chance -= (((2 * rogue.exp) + (2 * ring_exp)) - r_rings); 106 minus = (float)get_armor_class(rogue.armor) * 3.00; 133 hit_chance = force_hit ? 100 : get_hit_chance(rogue.weapon); 145 damage = get_weapon_damage(rogue.weapon); 166 if (d >= rogue.hp_current) { 167 rogue.hp_current = 0; 172 rogue.hp_current -= d; 275 strength = rogue.str_current + add_strength; 353 row = rogue.row; col = rogue.col [all...] |
score.c | 57 #include "rogue.h" 77 rogue.gold = ((rogue.gold * 9) / 10); 110 "%s with %ld gold", mechanism, rogue.gold); 142 unwield(rogue.weapon); /* disarm and relax */ 143 unwear(rogue.armor); 144 un_put_on(rogue.left_ring); 145 un_put_on(rogue.right_ring); 175 orow = rogue.row; 176 ocol = rogue.col [all...] |
level.c | 56 #include "rogue.h" 389 rogue.row = rogue.col = -1; 757 rogue.row = row; 758 rogue.col = col; 760 if (dungeon[rogue.row][rogue.col] & TUNNEL) { 768 light_passage(rogue.row, rogue.col); 770 rn = get_room_number(rogue.row, rogue.col) [all...] |
monster.c | 56 #include "rogue.h" 205 mv_1_monster(monster, rogue.row, rogue.col); 221 !mon_can_go(monster, rogue.row, rogue.col)) { 223 mv_1_monster(monster, rogue.row, rogue.col); 228 if (!(flew && mon_can_go(monster, rogue.row, rogue.col))) { 229 mv_1_monster(monster, rogue.row, rogue.col) [all...] |
init.c | 59 #include "rogue.h" 79 const char *error_file = "rogue.esave"; 153 rogue.pack.next_object = NULL; 157 (void)add_to_pack(obj, &rogue.pack, 1); 165 (void)add_to_pack(obj, &rogue.pack, 1); 174 (void)add_to_pack(obj, &rogue.pack, 1); 184 (void)add_to_pack(obj, &rogue.pack, 1); 194 (void)add_to_pack(obj, &rogue.pack, 1); 324 init_str(&save_file, "rogue.save");
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save.c | 57 #include "rogue.h" 139 r_write(fp, &rogue, sizeof(fighter)); 140 write_pack(&rogue.pack, fp); 214 r_read(fp, &rogue, sizeof(fighter)); 215 read_pack(&rogue.pack, fp, 1); 216 for (object *obj = &rogue.pack; obj != NULL;
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room.c | 56 #include "rogue.h" 129 mvaddch(rogue.row, rogue.col, rogue.fchar); 266 ((r == rogue.row) && (c == rogue.col))); 430 if (mon_sees(monster, rogue.row, rogue.col)) {
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object.c | 56 #include "rogue.h" 65 fighter rogue = { variable in typeref:typename:fighter 277 obj = rogue.pack.next_object; 696 ((row != rogue.row) || (col != rogue.col))) { 807 (void)add_to_pack(obj, &rogue.pack, 1);
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inventory.c | 57 #include "rogue.h" 196 {'&', "& save screen into 'rogue.screen'"}, 751 if (rogue.weapon) { 752 single_inv(rogue.weapon->ichar); 757 if (rogue.armor) { 758 single_inv(rogue.armor->ichar);
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rogue.h | 1 /* $NetBSD: rogue.h,v 1.25 2025/04/07 14:36:28 hgutch Exp $ */ 34 * @(#)rogue.h 8.1 (Berkeley) 5/31/93 38 * rogue.h 339 extern fighter rogue;
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/src/games/ |
Makefile | 16 rain random robots rogue sail snake testpat tetris trek \
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/src/common/dist/zlib/test/ |
infcover.c | 67 int notlifo, rogue; /* counts of non-LIFO frees and rogue frees */ member in struct:mem_zone 148 /* if not found, update the rogue count */ 150 zone->rogue++; 169 zone->rogue = 0; 225 if (zone->rogue) 227 prefix, zone->rogue);
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/src/etc/ |
Makefile | 331 games games 664 /var/games/rogue.scores \
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