Searched refs:d3d12_screen (Results 1 - 22 of 22) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/ |
| H A D | d3d12_screen.h | 57 struct d3d12_screen { struct 93 static inline struct d3d12_screen * 94 d3d12_screen(struct pipe_screen *pipe) function in typeref:struct:d3d12_screen * 96 return (struct d3d12_screen *)pipe; 100 struct d3d12_screen base; 108 d3d12_dxgi_screen(struct d3d12_screen *screen) 114 struct d3d12_screen base; 122 d3d12_dxcore_screen(struct d3d12_screen *screen) 128 d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
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| H A D | d3d12_fence.h | 36 struct d3d12_screen; 54 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
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| H A D | d3d12_bufmgr.h | 37 struct d3d12_screen; 123 d3d12_bufmgr_create(struct d3d12_screen *screen);
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| H A D | d3d12_screen.cpp | 24 #include "d3d12_screen.h" 84 struct d3d12_screen* screen = d3d12_screen(pscreen); 103 struct d3d12_screen* screen = d3d12_screen(pscreen); 111 struct d3d12_screen *screen = d3d12_screen(pscreen); 331 struct d3d12_screen *screen = d3d12_screen(pscreen); 365 struct d3d12_screen *scree [all...] |
| H A D | d3d12_batch.cpp | 29 #include "d3d12_screen.h" 41 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); 159 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); 194 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
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| H A D | d3d12_surface.cpp | 27 #include "d3d12_screen.h" 89 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 157 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 269 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 307 struct d3d12_screen *screen = d3d12_screen(surface->base.context->screen);
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| H A D | d3d12_descriptor_pool.h | 55 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
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| H A D | d3d12_dxgi_screen.cpp | 24 #include "d3d12_screen.h" 102 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen));
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| H A D | d3d12_fence.cpp | 27 #include "d3d12_screen.h" 87 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx)
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| H A D | d3d12_root_signature.cpp | 26 #include "d3d12_screen.h" 99 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
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| H A D | d3d12_dxcore_screen.cpp | 24 #include "d3d12_screen.h" 124 struct d3d12_dxcore_screen *dxcore_screen = d3d12_dxcore_screen(d3d12_screen(screen));
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| H A D | d3d12_query.cpp | 27 #include "d3d12_screen.h" 108 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 172 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
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| H A D | d3d12_pipeline_state.cpp | 27 #include "d3d12_screen.h" 188 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
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| H A D | d3d12_draw.cpp | 30 #include "d3d12_screen.h" 75 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle); 87 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); 458 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
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| H A D | d3d12_bufmgr.cpp | 26 #include "d3d12_screen.h" 328 d3d12_bufmgr_create(struct d3d12_screen *screen)
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| H A D | d3d12_descriptor_pool.cpp | 26 #include "d3d12_screen.h" 196 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
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| H A D | d3d12_resource.cpp | 29 #include "d3d12_screen.h" 109 init_buffer(struct d3d12_screen *screen, 151 init_texture(struct d3d12_screen *screen, 250 struct d3d12_screen *screen = d3d12_screen(pscreen); 378 ID3D12Device* dev = d3d12_screen(ctx->base.screen)->dev;
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| H A D | d3d12_context.cpp | 33 #include "d3d12_screen.h" 621 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 797 struct d3d12_screen *screen = d3d12_screen(pctx->screen); 1803 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); 1838 struct d3d12_screen *screen = d3d12_screen(pscreen); 1917 slab_create_child(&ctx->transfer_pool, &d3d12_screen(pscree [all...] |
| H A D | d3d12_blit.cpp | 29 #include "d3d12_screen.h" 175 direct_copy_supported(struct d3d12_screen *screen, 272 UNUSED struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); 942 } else if (direct_copy_supported(d3d12_screen(pctx->screen), info,
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| H A D | d3d12_compiler.cpp | 27 #include "d3d12_screen.h" 131 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen); 448 if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex || 680 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex)
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| /xsrc/external/mit/MesaLib/dist/src/gallium/winsys/d3d12/wgl/ |
| H A D | d3d12_wgl_framebuffer.cpp | 42 #include "d3d12/d3d12_screen.h" 50 struct d3d12_screen *screen; 233 fb->screen = d3d12_screen(screen);
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| /xsrc/external/mit/MesaLib/dist/ |
| H A D | .pick_status.json | 6016 "description": "d3d12: Cache a modifyable copy of the nir options in d3d12_screen", [all...] |
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