Searched refs:d3d12_screen (Results 1 - 22 of 22) sorted by relevance

/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
H A Dd3d12_screen.h57 struct d3d12_screen { struct
93 static inline struct d3d12_screen *
94 d3d12_screen(struct pipe_screen *pipe) function in typeref:struct:d3d12_screen *
96 return (struct d3d12_screen *)pipe;
100 struct d3d12_screen base;
108 d3d12_dxgi_screen(struct d3d12_screen *screen)
114 struct d3d12_screen base;
122 d3d12_dxcore_screen(struct d3d12_screen *screen)
128 d3d12_init_screen(struct d3d12_screen *screen, struct sw_winsys *winsys, IUnknown *adapter);
H A Dd3d12_fence.h36 struct d3d12_screen;
54 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx);
H A Dd3d12_bufmgr.h37 struct d3d12_screen;
123 d3d12_bufmgr_create(struct d3d12_screen *screen);
H A Dd3d12_screen.cpp24 #include "d3d12_screen.h"
84 struct d3d12_screen* screen = d3d12_screen(pscreen);
103 struct d3d12_screen* screen = d3d12_screen(pscreen);
111 struct d3d12_screen *screen = d3d12_screen(pscreen);
331 struct d3d12_screen *screen = d3d12_screen(pscreen);
365 struct d3d12_screen *scree
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H A Dd3d12_batch.cpp29 #include "d3d12_screen.h"
41 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
159 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
194 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
H A Dd3d12_surface.cpp27 #include "d3d12_screen.h"
89 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
157 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
269 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
307 struct d3d12_screen *screen = d3d12_screen(surface->base.context->screen);
H A Dd3d12_descriptor_pool.h55 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
H A Dd3d12_dxgi_screen.cpp24 #include "d3d12_screen.h"
102 struct d3d12_dxgi_screen *dxgi_screen = d3d12_dxgi_screen(d3d12_screen(screen));
H A Dd3d12_fence.cpp27 #include "d3d12_screen.h"
87 d3d12_create_fence(struct d3d12_screen *screen, struct d3d12_context *ctx)
H A Dd3d12_root_signature.cpp26 #include "d3d12_screen.h"
99 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
H A Dd3d12_dxcore_screen.cpp24 #include "d3d12_screen.h"
124 struct d3d12_dxcore_screen *dxcore_screen = d3d12_dxcore_screen(d3d12_screen(screen));
H A Dd3d12_query.cpp27 #include "d3d12_screen.h"
108 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
172 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
H A Dd3d12_pipeline_state.cpp27 #include "d3d12_screen.h"
188 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
H A Dd3d12_draw.cpp30 #include "d3d12_screen.h"
75 d3d12_screen(ctx->base.screen)->dev->CreateConstantBufferView(&cbv_desc, handle.cpu_handle);
87 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
458 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
H A Dd3d12_bufmgr.cpp26 #include "d3d12_screen.h"
328 d3d12_bufmgr_create(struct d3d12_screen *screen)
H A Dd3d12_descriptor_pool.cpp26 #include "d3d12_screen.h"
196 d3d12_descriptor_pool_new(struct d3d12_screen *screen,
H A Dd3d12_resource.cpp29 #include "d3d12_screen.h"
109 init_buffer(struct d3d12_screen *screen,
151 init_texture(struct d3d12_screen *screen,
250 struct d3d12_screen *screen = d3d12_screen(pscreen);
378 ID3D12Device* dev = d3d12_screen(ctx->base.screen)->dev;
H A Dd3d12_context.cpp33 #include "d3d12_screen.h"
621 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
797 struct d3d12_screen *screen = d3d12_screen(pctx->screen);
1803 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
1838 struct d3d12_screen *screen = d3d12_screen(pscreen);
1917 slab_create_child(&ctx->transfer_pool, &d3d12_screen(pscree
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H A Dd3d12_blit.cpp29 #include "d3d12_screen.h"
175 direct_copy_supported(struct d3d12_screen *screen,
272 UNUSED struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
942 } else if (direct_copy_supported(d3d12_screen(pctx->screen), info,
H A Dd3d12_compiler.cpp27 #include "d3d12_screen.h"
131 struct d3d12_screen *screen = d3d12_screen(ctx->base.screen);
448 if (flat && sel_ctx->provoking_vertex >= 2 && (!d3d12_screen(ctx->base.screen)->have_load_at_vertex ||
680 d3d12_screen(sel_ctx->ctx->base.screen)->have_load_at_vertex)
/xsrc/external/mit/MesaLib/dist/src/gallium/winsys/d3d12/wgl/
H A Dd3d12_wgl_framebuffer.cpp42 #include "d3d12/d3d12_screen.h"
50 struct d3d12_screen *screen;
233 fb->screen = d3d12_screen(screen);
/xsrc/external/mit/MesaLib/dist/
H A D.pick_status.json6016 "description": "d3d12: Cache a modifyable copy of the nir options in d3d12_screen",
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