Searched refs:farval (Results 1 - 15 of 15) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dviewport.h65 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
91 GLclampd nearval, GLclampd farval);
H A Dviewport.c288 GLclampd nearval, GLclampd farval)
291 ctx->ViewportArray[idx].Far == farval)
299 ctx->ViewportArray[idx].Far = CLAMP(farval, 0.0, 1.0);
304 GLclampd nearval, GLclampd farval)
306 set_depth_range_no_notify(ctx, idx, nearval, farval);
317 * \param farval specifies the Z buffer value which should correspond to
321 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
327 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
341 set_depth_range_no_notify(ctx, i, nearval, farval);
349 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) argument
287 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
303 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
436 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument
445 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument
464 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument
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H A Dmatrix.h38 GLdouble nearval, GLdouble farval );
43 GLdouble nearval, GLdouble farval );
H A Dmatrix.c57 * \param farval distance to the far clipping plane.
68 GLdouble nearval, GLdouble farval )
75 farval <= 0.0 ||
76 nearval == farval ||
87 (GLfloat) nearval, (GLfloat) farval );
100 * \param farval distance to the far clipping plane.
111 GLdouble nearval, GLdouble farval )
119 left, right, bottom, top, nearval, farval);
123 nearval == farval)
132 (GLfloat) nearval, (GLfloat) farval );
66 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
109 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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H A Ddlist.c2552 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2560 n[2].f = (GLfloat) farval;
2563 CALL_DepthRange(ctx->Exec, (nearval, farval));
2806 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2818 n[6].f = (GLfloat) farval;
2821 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3404 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3416 n[6].f = (GLfloat) farval;
3419 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
2805 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
3403 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dviewport.h65 _mesa_DepthRange(GLclampd nearval, GLclampd farval);
68 _mesa_DepthRangef(GLclampf nearval, GLclampf farval);
91 GLclampd nearval, GLclampd farval);
H A Dviewport.c289 GLclampd nearval, GLclampd farval)
292 ctx->ViewportArray[idx].Far == farval)
300 ctx->ViewportArray[idx].Far = SATURATE(farval);
305 GLclampd nearval, GLclampd farval)
307 set_depth_range_no_notify(ctx, idx, nearval, farval);
318 * \param farval specifies the Z buffer value which should correspond to
322 _mesa_DepthRange(GLclampd nearval, GLclampd farval) argument
328 _mesa_debug(ctx, "glDepthRange %f %f\n", nearval, farval);
342 set_depth_range_no_notify(ctx, i, nearval, farval);
350 _mesa_DepthRangef(GLclampf nearval, GLclampf farval) argument
288 set_depth_range_no_notify(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
304 _mesa_set_depth_range(struct gl_context * ctx,unsigned idx,GLclampd nearval,GLclampd farval) argument
437 _mesa_DepthRangeIndexed_no_error(GLuint index,GLclampd nearval,GLclampd farval) argument
446 _mesa_DepthRangeIndexed(GLuint index,GLclampd nearval,GLclampd farval) argument
465 _mesa_DepthRangeIndexedfOES(GLuint index,GLfloat nearval,GLfloat farval) argument
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H A Dmatrix.c105 GLdouble nearval, GLdouble farval,
110 farval <= 0.0 ||
111 nearval == farval ||
123 (GLfloat) nearval, (GLfloat) farval);
136 * \param farval distance to the far clipping plane.
147 GLdouble nearval, GLdouble farval )
153 (GLfloat) nearval, (GLfloat) farval,
162 GLdouble nearval, GLdouble farval )
173 (GLfloat) nearval, (GLfloat) farval,
182 GLdouble nearval, GLdouble farval,
102 matrix_frustum(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument
145 _mesa_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
159 _mesa_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
179 matrix_ortho(struct gl_matrix_stack * stack,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval,const char * caller) argument
226 _mesa_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
240 _mesa_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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H A Dmatrix.h46 GLdouble nearval, GLdouble farval );
51 GLdouble nearval, GLdouble farval );
H A Ddlist.c2607 save_DepthRange(GLclampd nearval, GLclampd farval) argument
2615 n[2].f = (GLfloat) farval;
2618 CALL_DepthRange(ctx->Exec, (nearval, farval));
2861 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2873 n[6].f = (GLfloat) farval;
2876 CALL_Frustum(ctx->Exec, (left, right, bottom, top, nearval, farval));
3459 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
3471 n[6].f = (GLfloat) farval;
3474 CALL_Ortho(ctx->Exec, (left, right, bottom, top, nearval, farval));
9497 GLdouble bottom, GLdouble top, GLdouble nearval, GLdouble farval)
2860 save_Frustum(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
3458 save_Ortho(GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
9496 save_MatrixOrthoEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
9519 save_MatrixFrustumEXT(GLenum matrixMode,GLdouble left,GLdouble right,GLdouble bottom,GLdouble top,GLdouble nearval,GLdouble farval) argument
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/xsrc/external/mit/MesaLib/dist/src/mesa/math/
H A Dm_matrix.h113 float nearval, float farval);
119 GLfloat nearval, GLfloat farval );
125 GLfloat nearval, GLfloat farval );
H A Dm_matrix.c863 * \param farval distance to the far clipping plane.
872 GLfloat nearval, GLfloat farval )
881 c = -(farval+nearval) / ( farval-nearval);
882 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
903 * \param farval distance to the far clipping plane.
912 float nearval, float farval)
927 M(2,2) = -2.0F / (farval-nearval);
928 M(2,3) = -(farval
869 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
909 _math_float_ortho(float * m,float left,float right,float bottom,float top,float nearval,float farval) argument
952 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
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/xsrc/external/mit/mesa-demos/dist/src/glsl/
H A Dgeom-outlining-150.c72 GLfloat nearval, GLfloat farval)
80 c = -(farval+nearval) / ( farval-nearval);
81 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
69 mat_frustum(GLfloat mat[16],GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
/xsrc/external/mit/MesaLib.old/dist/src/mesa/math/
H A Dm_matrix.h116 GLfloat nearval, GLfloat farval );
122 GLfloat nearval, GLfloat farval );
H A Dm_matrix.c974 * \param farval distance to the far clipping plane.
983 GLfloat nearval, GLfloat farval )
992 c = -(farval+nearval) / ( farval-nearval);
993 d = -(2.0F*farval*nearval) / (farval-nearval); /* error? */
1014 * \param farval distance to the far clipping plane.
1023 GLfloat nearval, GLfloat farval )
1040 M(2,2) = -2.0F / (farval-nearval);
1041 M(2,3) = -(farval
980 _math_matrix_frustum(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
1020 _math_matrix_ortho(GLmatrix * mat,GLfloat left,GLfloat right,GLfloat bottom,GLfloat top,GLfloat nearval,GLfloat farval) argument
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