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    Searched refs:glLightfv (Results 1 - 25 of 94) sorted by relevancy

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  /xsrc/external/mit/mesa-demos/dist/src/redbook/
sccolorlight.c 60 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
61 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
63 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
scene.c 59 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
60 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
62 glLightfv (GL_LIGHT0, GL_POSITION, light_position);
scenebamb.c 58 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
59 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
61 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
sceneflat.c 57 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
58 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
60 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
plane.c 67 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
68 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
122 glLightfv (GL_LIGHT0, GL_POSITION, local_light);
teaambient.c 65 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
66 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
68 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
bezmesh.c 88 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
89 glLightfv(GL_LIGHT0, GL_POSITION, position);
teapots.c 67 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
68 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
69 glLightfv(GL_LIGHT0, GL_POSITION, position);
polyoff.c 129 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
130 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
131 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
132 glLightfv (GL_LIGHT0, GL_POSITION, light_position);
dof.c 138 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
139 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
140 glLightfv(GL_LIGHT0, GL_POSITION, position);
nurbs.c 108 glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
109 glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
light.c 61 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
movelight.c 85 glLightfv (GL_LIGHT0, GL_POSITION, position);
  /xsrc/external/mit/mesa-demos/dist/src/demos/
spectex.c 59 glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
68 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
78 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
88 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
98 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
107 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse *
    [all...]
gloss.c 366 glLightfv(GL_LIGHT0, GL_AMBIENT, Black);
367 glLightfv(GL_LIGHT0, GL_DIFFUSE, White);
368 glLightfv(GL_LIGHT0, GL_SPECULAR, White);
369 glLightfv(GL_LIGHT0, GL_POSITION, pos);
  /xsrc/external/mit/mesa-demos/dist/src/tests/
backspecular.c 87 glLightfv(GL_LIGHT0, GL_AMBIENT, black);
88 glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
89 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
90 glLightfv(GL_LIGHT0, GL_SPECULAR, white);
arbvparray.c 136 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
137 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
138 glLightfv(GL_LIGHT0, GL_POSITION, position0);
141 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
142 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
143 glLightfv(GL_LIGHT1, GL_POSITION, position1);
vparray.c 136 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
137 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
138 glLightfv(GL_LIGHT0, GL_POSITION, position0);
141 glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
142 glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
143 glLightfv(GL_LIGHT1, GL_POSITION, position1);
stencilreaddraw.c 165 glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
166 glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
167 glLightfv(GL_LIGHT0, GL_POSITION, pos);
zreaddraw.c 197 glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
198 glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
199 glLightfv(GL_LIGHT0, GL_POSITION, pos);
vpeval.c 110 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
111 glLightfv(GL_LIGHT0, GL_POSITION, position);
  /xsrc/external/mit/mesa-demos/dist/src/samples/
fog.c 144 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
145 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
146 glLightfv(GL_LIGHT0, GL_POSITION, position);
  /xsrc/external/mit/mesa-demos/dist/src/osdemos/
osdemo.c 108 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
109 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
110 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
111 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
osdemo16.c 39 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
40 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
41 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
42 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
osdemo32.c 38 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
39 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
40 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
41 glLightfv(GL_LIGHT0, GL_POSITION, light_position);

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