Searched refs:glsl130_or_later (Results 1 - 8 of 8) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_sampler_view.c60 bool glsl130_or_later, bool srgb_skip_decode)
150 sv->glsl130_or_later = glsl130_or_later;
327 bool glsl130_or_later)
373 if (glsl130_or_later)
395 bool glsl130_or_later)
417 glsl130_or_later);
434 bool glsl130_or_later)
436 unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later);
509 bool glsl130_or_later)
57 st_texture_set_sampler_view(struct st_context * st,struct st_texture_object * stObj,struct pipe_sampler_view * view,bool glsl130_or_later,bool srgb_skip_decode) argument
326 compute_texture_format_swizzle(GLenum baseFormat,GLenum depthMode,bool glsl130_or_later) argument
393 get_texture_format_swizzle(const struct st_context * st,const struct st_texture_object * stObj,bool glsl130_or_later) argument
431 check_sampler_swizzle(const struct st_context * st,const struct st_texture_object * stObj,const struct pipe_sampler_view * sv,bool glsl130_or_later) argument
506 st_create_texture_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,enum pipe_format format,bool glsl130_or_later) argument
543 st_get_texture_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,const struct gl_sampler_object * samp,bool glsl130_or_later,bool ignore_srgb_decode) argument
[all...]
H A Dst_sampler_view.h80 bool glsl130_or_later,
H A Dst_texture.h64 bool glsl130_or_later; member in struct:st_sampler_view
353 GLuint texUnit, bool glsl130_or_later,
H A Dst_atom_texture.c61 GLuint texUnit, bool glsl130_or_later,
94 glsl130_or_later,
59 st_update_single_texture(struct st_context * st,struct pipe_sampler_view ** sampler_view,GLuint texUnit,bool glsl130_or_later,bool ignore_srgb_decode) argument
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_sampler_view.c90 bool glsl130_or_later, bool srgb_skip_decode,
182 sv->glsl130_or_later = glsl130_or_later;
365 bool glsl130_or_later)
411 if (glsl130_or_later)
433 bool glsl130_or_later)
455 glsl130_or_later);
472 bool glsl130_or_later)
474 unsigned swizzle = get_texture_format_swizzle(st, stObj, glsl130_or_later);
590 bool glsl130_or_later)
87 st_texture_set_sampler_view(struct st_context * st,struct st_texture_object * stObj,struct pipe_sampler_view * view,bool glsl130_or_later,bool srgb_skip_decode,bool get_reference) argument
364 compute_texture_format_swizzle(GLenum baseFormat,GLenum depthMode,bool glsl130_or_later) argument
431 get_texture_format_swizzle(const struct st_context * st,const struct st_texture_object * stObj,bool glsl130_or_later) argument
469 check_sampler_swizzle(const struct st_context * st,const struct st_texture_object * stObj,const struct pipe_sampler_view * sv,bool glsl130_or_later) argument
587 st_create_texture_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,enum pipe_format format,bool glsl130_or_later) argument
624 st_get_texture_sampler_view_from_stobj(struct st_context * st,struct st_texture_object * stObj,const struct gl_sampler_object * samp,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference) argument
[all...]
H A Dst_sampler_view.h80 bool glsl130_or_later,
H A Dst_texture.h64 bool glsl130_or_later; member in struct:st_sampler_view
380 GLuint texUnit, bool glsl130_or_later,
H A Dst_atom_texture.c60 GLuint texUnit, bool glsl130_or_later,
85 glsl130_or_later,
59 st_update_single_texture(struct st_context * st,GLuint texUnit,bool glsl130_or_later,bool ignore_srgb_decode,bool get_reference) argument

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