Searched refs:layered (Results 1 - 25 of 68) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dshaderimage.h87 GLboolean layered, GLint layer, GLenum access,
92 GLboolean layered, GLint layer, GLenum access,
97 GLboolean layered, GLint layer, GLenum access,
H A Dtexturebindless.h97 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered,
101 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
H A Dshaderimage.c562 GLint level, GLboolean layered, GLint layer, GLenum access,
571 u->Layered = layered;
584 GLuint unit, GLint level, GLboolean layered, GLint layer,
594 set_image_binding(u, texObj, level, layered, layer, access, format);
599 GLboolean layered, GLint layer, GLenum access,
609 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
614 GLboolean layered, GLint layer, GLenum access,
654 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
659 GLboolean layered, GLint layer, GLenum access,
679 bind_image_texture(ctx, texObj, index, level, layered, laye
561 set_image_binding(struct gl_image_unit * u,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
583 bind_image_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint unit,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
598 _mesa_BindImageTexture_no_error(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
613 _mesa_BindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
658 _mesa_BindImageTextureEXT(GLuint index,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLint format) argument
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H A Dtexturebindless.c283 GLboolean layered, GLint layer, GLenum format)
289 if (u->TexObj == texObj && u->Level == level && u->Layered == layered &&
298 GLint level, GLboolean layered, GLint layer, GLenum format)
307 * <layered>, <layer>, and <format> is unique; the same handle will be
312 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format);
325 imgObj.Layered = layered;
787 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, argument
799 return get_image_handle(ctx, texObj, level, layered, layer, format);
803 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, argument
821 * <level> does not existing in <texture>, or if <layered> i
282 find_imghandleobj(struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument
297 get_image_handle(struct gl_context * ctx,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument
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H A Dfbobject.c530 GLuint layer, GLboolean layered)
555 att->Layered = layered;
1332 /* Check that layered rendering is consistent. */
1349 * "If any framebuffer attachment is layered, all populated
1350 * attachments must be layered. Additionally, all populated color
1374 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1398 * array texture and the attachment is layered, the depth or layer count
3501 bool layered, const char *caller,
3516 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3518 * layered
525 set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLsizei samples,GLuint layer,GLboolean layered) argument
3500 get_texture_for_framebuffer_err(struct gl_context * ctx,GLuint texture,bool layered,const char * caller,struct gl_texture_object ** texObj) argument
3542 check_layered_texture_target(struct gl_context * ctx,GLenum target,const char * caller,GLboolean * layered) argument
3810 _mesa_framebuffer_texture(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum textarget,GLint level,GLsizei samples,GLuint layer,GLboolean layered) argument
4030 GLboolean layered = GL_FALSE; local in function:frame_buffer_texture
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H A Dfbobject.h134 GLuint layer, GLboolean layered);
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dshaderimage.h87 GLboolean layered, GLint layer, GLenum access,
92 GLboolean layered, GLint layer, GLenum access,
H A Dtexturebindless.h97 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered,
101 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
H A Dshaderimage.c580 GLint level, GLboolean layered, GLint layer, GLenum access,
589 u->Layered = layered;
602 GLuint unit, GLint level, GLboolean layered, GLint layer,
612 set_image_binding(u, texObj, level, layered, layer, access, format);
617 GLboolean layered, GLint layer, GLenum access,
627 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
632 GLboolean layered, GLint layer, GLenum access,
669 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format);
579 set_image_binding(struct gl_image_unit * u,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
601 bind_image_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint unit,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
616 _mesa_BindImageTexture_no_error(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
631 _mesa_BindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
H A Dtexturebindless.c282 GLboolean layered, GLint layer, GLenum format)
288 if (u->TexObj == texObj && u->Level == level && u->Layered == layered &&
297 GLint level, GLboolean layered, GLint layer, GLenum format)
306 * <layered>, <layer>, and <format> is unique; the same handle will be
311 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format);
324 imgObj.Layered = layered;
780 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, argument
791 return get_image_handle(ctx, texObj, level, layered, layer, format);
795 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, argument
813 * <level> does not existing in <texture>, or if <layered> i
281 find_imghandleobj(struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument
296 get_image_handle(struct gl_context * ctx,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument
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H A Dfbobject.c501 GLuint layer, GLboolean layered)
526 att->Layered = layered;
1205 /* Check that layered rendering is consistent. */
1223 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i);
1247 * array texture and the attachment is layered, the depth or layer count
3203 bool layered, const char *caller,
3218 * *FramebufferTexture (where layered = GL_TRUE) throws invalid
3220 * layered = GL_FALSE).
3222 const GLenum error = layered ? GL_INVALID_VALUE :
3236 * layered
496 set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLsizei samples,GLuint layer,GLboolean layered) argument
3202 get_texture_for_framebuffer_err(struct gl_context * ctx,GLuint texture,bool layered,const char * caller,struct gl_texture_object ** texObj) argument
3244 check_layered_texture_target(struct gl_context * ctx,GLenum target,const char * caller,GLboolean * layered) argument
3512 _mesa_framebuffer_texture(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum textarget,GLint level,GLsizei samples,GLuint layer,GLboolean layered) argument
3726 GLboolean layered = GL_FALSE; local in function:frame_buffer_texture
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H A Dfbobject.h133 GLuint layer, GLboolean layered);
/xsrc/external/mit/ctwm/dist/client/
H A DCMakeLists.txt14 # A program to [attempt to] forward keystrokes from layered root-ish
/xsrc/external/mit/MesaLib/dist/docs/isl/
H A Dhiz.rst24 each LOD. However, it's not quite as simple as that. If you ignore layered
26 main surface slice With layered, rendering, however, we have to be a bit more
28 with a special miptree layout for layered rendering
30 out the surface as a miptree of layered images instead of an array of miptrees.
/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
H A Du_simple_shaders.h59 bool window_space, bool layered,
H A Du_simple_shaders.c77 bool window_space, bool layered,
103 if (layered) {
73 util_make_vertex_passthrough_shader_with_so(struct pipe_context * pipe,uint num_attribs,const enum tgsi_semantic * semantic_names,const uint * semantic_indexes,bool window_space,bool layered,const struct pipe_stream_output_info * so) argument
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
H A Du_simple_shaders.h59 bool window_space, bool layered,
/xsrc/external/mit/libXmu/dist/
H A DREADME.md6 may be layered on top of any proprietary implementation of Xlib or Xt.
/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_cb_clear.c140 make_nir_clear_vertex_shader(struct st_context *st, bool layered) argument
142 const char *shader_name = layered ? "layered clear VS" : "clear VS";
155 layered ? 3 : 2, inputs, outputs,
206 assert(!"Got layered clear, but VS instancing is unsupported");
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_cb_clear.c140 make_nir_clear_vertex_shader(struct st_context *st, bool layered) argument
142 const char *shader_name = layered ? "layered clear VS" : "clear VS";
155 layered ? 3 : 2, inputs, outputs,
206 assert(!"Got layered clear, but VS instancing is unsupported");
/xsrc/external/mit/MesaLib/dist/docs/relnotes/
H A D19.0.6.rst113 - radv: do not use gfx fast depth clears for layered depth/stencil
H A D20.2.4.rst80 - zink: fix layered resolves
H A D10.1.2.rst129 - r600g: fix edge flags and layered rendering on R600-R700
H A D20.3.2.rst134 - mesa: fix layered framebuffer attachment target check
/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/
H A Dintel_fbo.c533 bool layered)
550 if (!layered) {
687 * and supporting layered rendering. This means that we must restrict
529 intel_renderbuffer_update_wrapper(struct brw_context * brw,struct intel_renderbuffer * irb,struct gl_texture_image * image,uint32_t layer,bool layered) argument

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