| /xsrc/external/mit/MesaLib/dist/src/mesa/main/ |
| H A D | shaderimage.h | 87 GLboolean layered, GLint layer, GLenum access, 92 GLboolean layered, GLint layer, GLenum access, 97 GLboolean layered, GLint layer, GLenum access,
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| H A D | texturebindless.h | 97 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, 101 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
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| H A D | shaderimage.c | 562 GLint level, GLboolean layered, GLint layer, GLenum access, 571 u->Layered = layered; 584 GLuint unit, GLint level, GLboolean layered, GLint layer, 594 set_image_binding(u, texObj, level, layered, layer, access, format); 599 GLboolean layered, GLint layer, GLenum access, 609 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); 614 GLboolean layered, GLint layer, GLenum access, 654 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); 659 GLboolean layered, GLint layer, GLenum access, 679 bind_image_texture(ctx, texObj, index, level, layered, laye 561 set_image_binding(struct gl_image_unit * u,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 583 bind_image_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint unit,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 598 _mesa_BindImageTexture_no_error(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 613 _mesa_BindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 658 _mesa_BindImageTextureEXT(GLuint index,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLint format) argument [all...] |
| H A D | texturebindless.c | 283 GLboolean layered, GLint layer, GLenum format) 289 if (u->TexObj == texObj && u->Level == level && u->Layered == layered && 298 GLint level, GLboolean layered, GLint layer, GLenum format) 307 * <layered>, <layer>, and <format> is unique; the same handle will be 312 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format); 325 imgObj.Layered = layered; 787 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, argument 799 return get_image_handle(ctx, texObj, level, layered, layer, format); 803 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, argument 821 * <level> does not existing in <texture>, or if <layered> i 282 find_imghandleobj(struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument 297 get_image_handle(struct gl_context * ctx,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument [all...] |
| H A D | fbobject.c | 530 GLuint layer, GLboolean layered) 555 att->Layered = layered; 1332 /* Check that layered rendering is consistent. */ 1349 * "If any framebuffer attachment is layered, all populated 1350 * attachments must be layered. Additionally, all populated color 1374 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); 1398 * array texture and the attachment is layered, the depth or layer count 3501 bool layered, const char *caller, 3516 * *FramebufferTexture (where layered = GL_TRUE) throws invalid 3518 * layered 525 set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLsizei samples,GLuint layer,GLboolean layered) argument 3500 get_texture_for_framebuffer_err(struct gl_context * ctx,GLuint texture,bool layered,const char * caller,struct gl_texture_object ** texObj) argument 3542 check_layered_texture_target(struct gl_context * ctx,GLenum target,const char * caller,GLboolean * layered) argument 3810 _mesa_framebuffer_texture(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum textarget,GLint level,GLsizei samples,GLuint layer,GLboolean layered) argument 4030 GLboolean layered = GL_FALSE; local in function:frame_buffer_texture [all...] |
| H A D | fbobject.h | 134 GLuint layer, GLboolean layered);
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/main/ |
| H A D | shaderimage.h | 87 GLboolean layered, GLint layer, GLenum access, 92 GLboolean layered, GLint layer, GLenum access,
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| H A D | texturebindless.h | 97 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, 101 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered,
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| H A D | shaderimage.c | 580 GLint level, GLboolean layered, GLint layer, GLenum access, 589 u->Layered = layered; 602 GLuint unit, GLint level, GLboolean layered, GLint layer, 612 set_image_binding(u, texObj, level, layered, layer, access, format); 617 GLboolean layered, GLint layer, GLenum access, 627 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); 632 GLboolean layered, GLint layer, GLenum access, 669 bind_image_texture(ctx, texObj, unit, level, layered, layer, access, format); 579 set_image_binding(struct gl_image_unit * u,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 601 bind_image_texture(struct gl_context * ctx,struct gl_texture_object * texObj,GLuint unit,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 616 _mesa_BindImageTexture_no_error(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument 631 _mesa_BindImageTexture(GLuint unit,GLuint texture,GLint level,GLboolean layered,GLint layer,GLenum access,GLenum format) argument
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| H A D | texturebindless.c | 282 GLboolean layered, GLint layer, GLenum format) 288 if (u->TexObj == texObj && u->Level == level && u->Layered == layered && 297 GLint level, GLboolean layered, GLint layer, GLenum format) 306 * <layered>, <layer>, and <format> is unique; the same handle will be 311 imgHandleObj = find_imghandleobj(texObj, level, layered, layer, format); 324 imgObj.Layered = layered; 780 _mesa_GetImageHandleARB_no_error(GLuint texture, GLint level, GLboolean layered, argument 791 return get_image_handle(ctx, texObj, level, layered, layer, format); 795 _mesa_GetImageHandleARB(GLuint texture, GLint level, GLboolean layered, argument 813 * <level> does not existing in <texture>, or if <layered> i 281 find_imghandleobj(struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument 296 get_image_handle(struct gl_context * ctx,struct gl_texture_object * texObj,GLint level,GLboolean layered,GLint layer,GLenum format) argument [all...] |
| H A D | fbobject.c | 501 GLuint layer, GLboolean layered) 526 att->Layered = layered; 1205 /* Check that layered rendering is consistent. */ 1223 fbo_incomplete(ctx, "layered framebuffer has mismatched targets", i); 1247 * array texture and the attachment is layered, the depth or layer count 3203 bool layered, const char *caller, 3218 * *FramebufferTexture (where layered = GL_TRUE) throws invalid 3220 * layered = GL_FALSE). 3222 const GLenum error = layered ? GL_INVALID_VALUE : 3236 * layered 496 set_texture_attachment(struct gl_context * ctx,struct gl_framebuffer * fb,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum texTarget,GLuint level,GLsizei samples,GLuint layer,GLboolean layered) argument 3202 get_texture_for_framebuffer_err(struct gl_context * ctx,GLuint texture,bool layered,const char * caller,struct gl_texture_object ** texObj) argument 3244 check_layered_texture_target(struct gl_context * ctx,GLenum target,const char * caller,GLboolean * layered) argument 3512 _mesa_framebuffer_texture(struct gl_context * ctx,struct gl_framebuffer * fb,GLenum attachment,struct gl_renderbuffer_attachment * att,struct gl_texture_object * texObj,GLenum textarget,GLint level,GLsizei samples,GLuint layer,GLboolean layered) argument 3726 GLboolean layered = GL_FALSE; local in function:frame_buffer_texture [all...] |
| H A D | fbobject.h | 133 GLuint layer, GLboolean layered);
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| /xsrc/external/mit/ctwm/dist/client/ |
| H A D | CMakeLists.txt | 14 # A program to [attempt to] forward keystrokes from layered root-ish
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| /xsrc/external/mit/MesaLib/dist/docs/isl/ |
| H A D | hiz.rst | 24 each LOD. However, it's not quite as simple as that. If you ignore layered 26 main surface slice With layered, rendering, however, we have to be a bit more 28 with a special miptree layout for layered rendering 30 out the surface as a miptree of layered images instead of an array of miptrees.
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/ |
| H A D | u_simple_shaders.h | 59 bool window_space, bool layered,
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| H A D | u_simple_shaders.c | 77 bool window_space, bool layered, 103 if (layered) { 73 util_make_vertex_passthrough_shader_with_so(struct pipe_context * pipe,uint num_attribs,const enum tgsi_semantic * semantic_names,const uint * semantic_indexes,bool window_space,bool layered,const struct pipe_stream_output_info * so) argument
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/ |
| H A D | u_simple_shaders.h | 59 bool window_space, bool layered,
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| /xsrc/external/mit/libXmu/dist/ |
| H A D | README.md | 6 may be layered on top of any proprietary implementation of Xlib or Xt.
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| H A D | st_cb_clear.c | 140 make_nir_clear_vertex_shader(struct st_context *st, bool layered) argument 142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; 155 layered ? 3 : 2, inputs, outputs, 206 assert(!"Got layered clear, but VS instancing is unsupported");
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| /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/ |
| H A D | st_cb_clear.c | 140 make_nir_clear_vertex_shader(struct st_context *st, bool layered) argument 142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; 155 layered ? 3 : 2, inputs, outputs, 206 assert(!"Got layered clear, but VS instancing is unsupported");
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 19.0.6.rst | 113 - radv: do not use gfx fast depth clears for layered depth/stencil
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| H A D | 20.2.4.rst | 80 - zink: fix layered resolves
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| H A D | 10.1.2.rst | 129 - r600g: fix edge flags and layered rendering on R600-R700
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| H A D | 20.3.2.rst | 134 - mesa: fix layered framebuffer attachment target check
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| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/i965/ |
| H A D | intel_fbo.c | 533 bool layered) 550 if (!layered) { 687 * and supporting layered rendering. This means that we must restrict 529 intel_renderbuffer_update_wrapper(struct brw_context * brw,struct intel_renderbuffer * irb,struct gl_texture_image * image,uint32_t layer,bool layered) argument
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