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    Searched refs:passthrough (Results 1 - 20 of 20) sorted by relevancy

  /xsrc/external/mit/libepoxy/dist/src/
dispatch_common.h 97 #define GEN_GLOBAL_REWRITE_PTR(name, args, passthrough) \
103 name passthrough; \
106 #define GEN_GLOBAL_REWRITE_PTR_RET(ret, name, args, passthrough) \
112 return name passthrough; \
116 #define GEN_DISPATCH_TABLE_REWRITE_PTR(name, args, passthrough) \
123 dispatch_table->name passthrough; \
126 #define GEN_DISPATCH_TABLE_REWRITE_PTR_RET(ret, name, args, passthrough) \
133 return dispatch_table->name passthrough; \
136 #define GEN_DISPATCH_TABLE_THUNK(name, args, passthrough) \
140 get_dispatch_table()->name passthrough; \
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/amd/common/
ac_nir.h 102 bool passthrough,
ac_nir_lower_ngg.c 51 bool passthrough; member in struct:__anon395
330 if (st->passthrough) {
1271 bool passthrough,
1280 assert(!(can_cull && passthrough));
1288 .passthrough = passthrough,
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/
svga_state_ts.c 100 if (svga->tcs.passthrough)
101 key->tcs.passthrough = 1;
295 /* delete older passthrough shader*/
364 svga->tcs.passthrough = TRUE;
367 svga->tcs.passthrough = FALSE;
svga_state_vs.c 173 key->vs.passthrough = 1;
298 * fragment shader's inputs. So we only need to passthrough
342 variant->key.vs.passthrough = 1;
393 if (key.vs.passthrough) {
svga_shader.h 49 unsigned passthrough:1; member in struct:svga_compile_key::__anon2004
103 unsigned passthrough:1; member in struct:svga_compile_key::__anon2007
svga_context.h 665 boolean passthrough; member in struct:svga_context::__anon1994
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/
svga_state_vs.c 173 key->vs.passthrough = 1;
287 * fragment shader's inputs. So we only need to passthrough
331 variant->key.vs.passthrough = 1;
382 if (key.vs.passthrough) {
svga_shader.h 49 unsigned passthrough:1; member in struct:svga_compile_key::__anon4429
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/d3d12/
d3d12_compiler.h 154 unsigned passthrough:1; member in struct:d3d12_gs_variant_key
d3d12_gs_variant.cpp 66 "passthrough");
459 if (key->passthrough)
d3d12_compiler.cpp 540 key.passthrough = true;
  /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/nine/
nine_ff.c 71 uint32_t passthrough; member in struct:nine_ff_vs_key::__anon2151::__anon2152
340 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL);
410 if (key->vertexblend_indexed || key->passthrough & (1 << NINE_DECLUSAGE_BLENDINDICES))
412 if (key->vertexblend || key->passthrough & (1 << NINE_DECLUSAGE_BLENDWEIGHT))
424 if (key->fog || key->passthrough & (1 << NINE_DECLUSAGE_FOG)) {
997 } else if (key->fog && !(key->passthrough & (1 << NINE_DECLUSAGE_FOG))) {
1001 if (key->passthrough & (1 << NINE_DECLUSAGE_BLENDWEIGHT)) {
1008 if (key->passthrough & (1 << NINE_DECLUSAGE_BLENDINDICES)) {
1015 if (key->passthrough & (1 << NINE_DECLUSAGE_NORMAL)) {
1022 if (key->passthrough & (1 << NINE_DECLUSAGE_TANGENT))
    [all...]
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/nine/
nine_ff.c 71 uint32_t passthrough; member in struct:nine_ff_vs_key::__anon4533::__anon4534
340 boolean need_aNrm = key->lighting || key->passthrough & (1 << NINE_DECLUSAGE_NORMAL);
408 if (key->vertexblend_indexed || key->passthrough & (1 << NINE_DECLUSAGE_BLENDINDICES))
410 if (key->vertexblend || key->passthrough & (1 << NINE_DECLUSAGE_BLENDWEIGHT))
422 if (key->fog || key->passthrough & (1 << NINE_DECLUSAGE_FOG)) {
995 } else if (key->fog && !(key->passthrough & (1 << NINE_DECLUSAGE_FOG))) {
999 if (key->passthrough & (1 << NINE_DECLUSAGE_BLENDWEIGHT)) {
1006 if (key->passthrough & (1 << NINE_DECLUSAGE_BLENDINDICES)) {
1013 if (key->passthrough & (1 << NINE_DECLUSAGE_NORMAL)) {
1020 if (key->passthrough & (1 << NINE_DECLUSAGE_TANGENT))
    [all...]
  /xsrc/external/mit/MesaLib/dist/src/virtio/vulkan/
vn_physical_device.c 971 struct vk_device_extension_table passthrough; local
973 vn_physical_device_get_passthrough_extensions(physical_dev, &passthrough);
986 } else if (passthrough.extensions[i] &&
  /xsrc/external/mit/MesaLib/dist/src/amd/llvm/
ac_llvm_build.h 587 LLVMValueRef passthrough; member in struct:ac_ngg_prim
ac_llvm_build.c 4584 prim.passthrough = ctx->i32_0;
4646 if (prim->passthrough) {
4647 args.out[0] = prim->passthrough;
ac_nir_to_llvm.c 4268 prim.passthrough = get_src(ctx, instr->src[0]);
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/
gfx10_shader_ngg.c 126 /* Newer chips can use PRIMGEN_PASSTHRU_NO_MSG to skip gs_alloc_req for NGG passthrough. */
146 prim.passthrough = prim_passthrough;
148 prim.passthrough = ac_get_arg(&ctx->ac, ctx->args.gs_vtx_offset[0]);
151 * passthrough prim export encoding.
169 prim.passthrough = LLVMBuildAnd(builder, prim.passthrough, edgeflags, "");
1154 /* Update vertex indices in VGPR0 (same format as NGG passthrough).
  /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
radv_nir_to_llvm.c 1645 prim.passthrough = ac_get_arg(&ctx->ac, ctx->args->ac.gs_vtx_offset[0]);

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