| /xsrc/external/mit/mesa-demos/dist/src/trivial/ |
| H A D | clear-repeat.c | 85 GLfloat seconds = (t - T0) / 1000.0; local in function:Draw 86 GLfloat fps = Frames / seconds; 87 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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| /xsrc/external/mit/mesa-demos/dist/src/glsl/ |
| H A D | noise2.c | 46 GLfloat seconds = (GLfloat) (t - t0) / 1000.0f; local in function:Redisplay 47 GLfloat fps = frames / seconds; 48 printf("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds,
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| /xsrc/external/mit/mesa-demos/dist/src/redbook/ |
| H A D | polyoff.c | 153 double seconds, fps; local in function:Benchmark 167 } while (endTime - startTime < 5000); /* 5 seconds */ 170 seconds = (double) (endTime - startTime) / 1000.0; 171 fps = draws / seconds;
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| /xsrc/external/mit/mesa-demos/dist/src/demos/ |
| H A D | drawpix.c | 86 double seconds, pixelsPerSecond; local in function:Benchmark 110 } while (endTime - startTime < 4000); /* 4 seconds */ 117 seconds = (double) (endTime - startTime) / 1000.0; 118 pixelsPerSecond = draws * DrawWidth * DrawHeight / seconds; 119 printf("Result: %d draws in %f seconds = %f pixels/sec\n", 120 draws, seconds, pixelsPerSecond);
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| H A D | readpix.c | 222 GLdouble seconds, mpixels, mpixelsPerSecond; local in function:Display 229 } while (endTime - startTime < 4000); /* 4 seconds */ 230 seconds = (double) (endTime - startTime) / 1000.0; 232 mpixelsPerSecond = mpixels / seconds; 233 printf("Result: %d reads in %f seconds = %f Mpixels/sec\n", 234 reads, seconds, mpixelsPerSecond);
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| H A D | arbfplight.c | 85 GLfloat seconds = (t - T0) / 1000.0; local in function:Redisplay 86 GLfloat fps = Frames / seconds; 87 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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| H A D | arbfslight.c | 82 GLfloat seconds = (GLfloat) (t - t0) / 1000.0f; local in function:Redisplay 83 GLfloat fps = frames / seconds; 84 printf("%d frames in %6.3f seconds = %6.3f FPS\n", frames, seconds,
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| H A D | multiarb.c | 116 GLfloat seconds = (t - T0) / 1000.0; local in function:Display 117 GLfloat fps = Frames / seconds; 118 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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| H A D | texcyl.c | 79 GLfloat seconds = (t - T0) / 1000.0; local in function:Display 80 GLfloat fps = Frames / seconds; 81 printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
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| H A D | gloss.c | 133 GLfloat seconds = (t - T0) / 1000.0; local in function:Display 134 GLfloat fps = Frames / seconds; 135 printf("%d frames in %g seconds = %g FPS\n", Frames, seconds, fps);
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| H A D | cubemap.c | 294 GLfloat seconds = (t - T0) / 1000.0; local in function:draw 295 GLfloat fps = Frames / seconds; 296 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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| H A D | fslight.c | 102 GLfloat seconds =(GLfloat)(t - t0) / 1000.0f; local in function:Redisplay 103 GLfloat fps = frames / seconds; 104 printf("%d frames in %6.3f seconds = %6.3f FPS\n", 105 frames, seconds, fps);
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| H A D | gearbox.c | 314 GLfloat seconds = (t - T0) / 1000.0; local in function:draw 315 GLfloat fps = Frames / seconds; 316 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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| H A D | gears.c | 6 * -exit automatically exit after 30 seconds 220 GLfloat seconds = (t - T0) / 1000.0; local in function:draw 221 GLfloat fps = Frames / seconds; 222 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); 375 printf("Auto Exit after %i seconds.\n", autoexit );
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| H A D | reflect.c | 401 GLfloat seconds = (t - t0) / 1000.0; local in function:DrawWindow 402 GLfloat fps = frames / seconds; 403 printf("%d frames in %g seconds = %g FPS\n", frames, seconds, fps);
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| H A D | tunnel.c | 469 GLfloat seconds = (t - T0) / 1000.0; local in function:draw 470 GLfloat fps = Frames / seconds;
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| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| H A D | pbo.c | 132 GLdouble seconds, pixelsPerSecond; local in function:Display 139 } while (endTime - startTime < 4000); /* 4 seconds */ 140 seconds = (double) (endTime - startTime) / 1000.0; 141 pixelsPerSecond = reads * ImgWidth * ImgHeight / seconds; 142 printf("Result: %d reads in %f seconds = %f pixels/sec\n", 143 reads, seconds, pixelsPerSecond);
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| H A D | streaming_rect.c | 150 GLfloat seconds = (t - T0) / 1000.0; local in function:Display 152 GLfloat fps = Frames / seconds; 153 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); 156 drift_increment = 2.2 * seconds / Frames;
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| H A D | quads.c | 65 GLfloat seconds = (t - T0) / 1000.0; local in function:Draw 66 GLfloat fps = Frames / seconds; 67 printf("%d frames in %6.3f seconds = %6.3f FPS\n", 68 Frames, seconds, fps);
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| H A D | afsmultiarb.c | 134 GLfloat seconds = (t - T0) / 1000.0; local in function:Display 135 GLfloat fps = Frames / seconds; 136 drift_increment = 2.2 * seconds / Frames; 137 printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps);
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| H A D | auxbuffer.c | 441 GLfloat seconds = t - t0; local in function:event_loop 442 GLfloat fps = frames / seconds; 443 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
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| /xsrc/external/mit/MesaLib/dist/src/tool/pps/ |
| H A D | pps_config.cc | 88 auto secs = std::chrono::seconds(1); 122 secs = std::chrono::seconds(args["--sec"].asLong()); 170 std::this_thread::sleep_for(std::chrono::seconds(secs));
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| /xsrc/external/mit/mesa-demos/dist/src/egl/opengl/ |
| H A D | peglgears.c | 27 * Program runs for 5 seconds then exits, outputing framerate to console 53 /* return current time (in seconds) */ 336 GLfloat seconds, fps; local in function:run_gears 357 seconds = ct - st; 358 fps = frames / seconds; 359 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
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| /xsrc/external/mit/mesa-demos/dist/src/egl/opengles2/ |
| H A D | es2gears.c | 600 GLfloat seconds = t - tRate0; local in function:gears_idle 601 GLfloat fps = frames / seconds; 602 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
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| /xsrc/external/mit/mesa-demos/dist/src/xdemos/ |
| H A D | glxcontexts.c | 53 /* return current time (in seconds) */ 489 GLfloat seconds = t - tRate0; local in function:event_loop 490 GLfloat fps = frames / seconds; 491 printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds,
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