| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/svga/ |
| H A D | svga_swtnl_draw.c | 48 struct draw_context *draw = svga->swtnl.draw; 67 svga->swtnl.new_vbuf = TRUE; 117 draw_flush(svga->swtnl.draw); 157 svga->swtnl.backend = svga_vbuf_render_create(svga); 158 if (!svga->swtnl.backend) 164 svga->swtnl.draw = draw_create(&svga->pipe); 165 if (svga->swtnl.draw == NULL) 169 draw_set_rasterize_stage(svga->swtnl.draw, 170 draw_vbuf_stage(svga->swtnl.draw, svga->swtnl [all...] |
| H A D | svga_swtnl_state.c | 97 draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp); 105 draw_flush(svga->swtnl.draw); 108 draw_bind_vertex_shader(svga->swtnl.draw, 112 draw_bind_fragment_shader(svga->swtnl.draw, 116 draw_set_vertex_buffers(svga->swtnl.draw, 0, 121 draw_set_vertex_elements(svga->swtnl.draw, 126 draw_set_clip_state(svga->swtnl.draw, 135 draw_set_rasterizer_state(svga->swtnl.draw, 145 draw_set_zs_format(svga->swtnl.draw, 226 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl [all...] |
| H A D | svga_swtnl_backend.c | 75 svga->swtnl.new_vdecl = TRUE; 78 if (svga->swtnl.new_vbuf) 80 svga->swtnl.new_vbuf = FALSE; 109 svga->swtnl.new_vdecl = TRUE; 117 if (svga->swtnl.new_vdecl) 185 debug_printf("swtnl vertex data:\n"); 222 if (!svga->swtnl.new_vdecl) 236 svga->swtnl.new_vbuf = TRUE; 276 svga->swtnl.new_vdecl = FALSE; 312 svga->swtnl [all...] |
| H A D | svga_pipe_fs.c | 65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); 95 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
|
| H A D | svga_pipe_gs.c | 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); 107 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);
|
| H A D | svga_pipe_vs.c | 124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); 186 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
|
| H A D | svga_state_need_swtnl.c | 177 * we don't need swtnl. This causes the vdecl code to pickup 192 svga->swtnl.new_vdecl = TRUE; 201 "need swtnl",
|
| H A D | svga_context.h | 422 * updating state within a swtnl call. 465 } swtnl; member in struct:svga_context
|
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/ |
| H A D | svga_swtnl_draw.c | 49 struct draw_context *draw = svga->swtnl.draw; 66 svga->swtnl.new_vbuf = TRUE; 121 draw_flush(svga->swtnl.draw); 161 svga->swtnl.backend = svga_vbuf_render_create(svga); 162 if (!svga->swtnl.backend) 168 svga->swtnl.draw = draw_create(&svga->pipe); 169 if (svga->swtnl.draw == NULL) 173 draw_set_rasterize_stage(svga->swtnl.draw, 174 draw_vbuf_stage(svga->swtnl.draw, svga->swtnl [all...] |
| H A D | svga_swtnl_state.c | 97 draw_set_viewport_states(svga->swtnl.draw, 0, 1, &vp); 105 draw_flush(svga->swtnl.draw); 108 draw_bind_vertex_shader(svga->swtnl.draw, 112 draw_bind_fragment_shader(svga->swtnl.draw, 116 draw_set_vertex_buffers(svga->swtnl.draw, 0, 121 draw_set_vertex_elements(svga->swtnl.draw, 126 draw_set_clip_state(svga->swtnl.draw, 135 draw_set_rasterizer_state(svga->swtnl.draw, 145 draw_set_zs_format(svga->swtnl.draw, 220 struct svga_vbuf_render *svga_render = svga_vbuf_render(svga->swtnl [all...] |
| H A D | svga_swtnl_backend.c | 75 svga->swtnl.new_vdecl = TRUE; 78 if (svga->swtnl.new_vbuf) 80 svga->swtnl.new_vbuf = FALSE; 111 svga->swtnl.new_vdecl = TRUE; 119 if (svga->swtnl.new_vdecl) 187 debug_printf("swtnl vertex data:\n"); 224 if (!svga->swtnl.new_vdecl) 236 svga->swtnl.new_vbuf = TRUE; 275 svga->swtnl.new_vdecl = FALSE; 307 svga->swtnl [all...] |
| H A D | svga_pipe_fs.c | 65 fs->draw_shader = draw_create_fragment_shader(svga->swtnl.draw, templ); 98 draw_delete_fragment_shader(svga->swtnl.draw, fs->draw_shader);
|
| H A D | svga_pipe_gs.c | 57 gs->draw_shader = draw_create_geometry_shader(svga->swtnl.draw, templ); 106 draw_delete_geometry_shader(svga->swtnl.draw, gs->draw_shader);
|
| H A D | svga_pipe_vs.c | 124 vs->draw_shader = draw_create_vertex_shader(svga->swtnl.draw, &tmp2); 189 draw_delete_vertex_shader(svga->swtnl.draw, vs->draw_shader);
|
| H A D | svga_state_need_swtnl.c | 177 * we don't need swtnl. This causes the vdecl code to pickup 192 svga->swtnl.new_vdecl = TRUE; 201 "need swtnl",
|
| H A D | svga_context.h | 457 * updating state within a swtnl call. 500 } swtnl; member in struct:svga_context
|
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nouveau_swtnl_t.c | 155 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local in function:swtnl_alloc_vertices 157 nouveau_bo_ref(NULL, &swtnl->vbo); 158 swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo, 159 &swtnl->offset); 160 swtnl->vertex_count = 0; 167 struct nouveau_swtnl_state *swtnl = &render->swtnl; local in function:swtnl_bind_vertices 175 nouveau_bo_ref(swtnl 202 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local in function:swtnl_flush_vertices [all...] |
| H A D | nouveau_render.h | 68 struct nouveau_swtnl_state swtnl; member in struct:nouveau_render_state
|
| /xsrc/external/mit/MesaLib/dist/src/mesa/drivers/dri/nouveau/ |
| H A D | nouveau_swtnl_t.c | 155 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local in function:swtnl_alloc_vertices 157 nouveau_bo_ref(NULL, &swtnl->vbo); 158 swtnl->buf = nouveau_get_scratch(ctx, SWTNL_VBO_SIZE, &swtnl->vbo, 159 &swtnl->offset); 160 swtnl->vertex_count = 0; 167 struct nouveau_swtnl_state *swtnl = &render->swtnl; local in function:swtnl_bind_vertices 175 nouveau_bo_ref(swtnl 202 struct nouveau_swtnl_state *swtnl = &to_render_state(ctx)->swtnl; local in function:swtnl_flush_vertices [all...] |
| H A D | nouveau_render.h | 68 struct nouveau_swtnl_state swtnl; member in struct:nouveau_render_state
|
| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 10.5.7.rst | 65 - nv30/draw: fix indexed draws with swtnl path and a resource index
|