Searched refs:internal_bpp (Results 1 - 25 of 28) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3d_formats.c173 uint32_t internal_bpp; local in function:v3d_format_supports_tlb_msaa_resolve
183 &internal_bpp);
H A Dv3d_resource.h70 uint8_t internal_bpp; member in struct:v3d_surface
H A Dv3dx_rcl.c326 * internal_type/internal_bpp, rather than the format from GL's
493 *rt_bpp = surf->internal_bpp;
496 *rt_bpp = MAX2(*rt_bpp, bsurf->internal_bpp);
737 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
772 rt.internal_bpp = surf->internal_bpp;
788 if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
801 if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
H A Dv3d_context.c271 *max_bpp = MAX2(*max_bpp, surf->internal_bpp);
278 *max_bpp = MAX2(*max_bpp, bsurf->internal_bpp);
H A Dv3d_resource.c730 uint32_t internal_bpp; local in function:v3d_resource_setup
734 &internal_bpp);
735 switch (internal_bpp) {
1101 surface->internal_bpp = bpp;
H A Dv3d_context.h410 /** maximum internal_bpp of all color render targets. */
411 uint32_t internal_bpp; member in struct:v3d_job
H A Dv3dx_draw.c105 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
131 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
1554 uint32_t internal_size = 4 << surf->internal_bpp;
H A Dv3d_job.c385 &job->internal_bpp);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
H A Dv3d_resource.h105 uint8_t internal_bpp; member in struct:v3d_surface
H A Dv3dx_rcl.c304 * internal_type/internal_bpp, rather than the format from GL's
460 *rt_bpp = surf->internal_bpp;
555 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
590 rt.internal_bpp = surf->internal_bpp;
606 if (surf->internal_bpp >= V3D_INTERNAL_BPP_64) {
619 if (surf->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
H A Dv3d_job.c205 max_bpp = MAX2(max_bpp, surf->internal_bpp);
208 job->internal_bpp = max_bpp;
H A Dv3d_resource.c670 uint32_t internal_bpp; local in function:v3d_resource_setup
674 &internal_bpp);
675 switch (internal_bpp) {
1024 surface->internal_bpp = bpp;
H A Dv3dx_draw.c96 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
122 config.maximum_bpp_of_all_render_targets = job->internal_bpp;
837 uint32_t internal_size = 4 << surf->internal_bpp;
H A Dv3d_context.h331 /** maximum internal_bpp of all color render targets. */
332 uint32_t internal_bpp; member in struct:v3d_job
/xsrc/external/mit/MesaLib/dist/src/broadcom/vulkan/
H A Dv3dvx_formats.c427 uint32_t *internal_bpp)
441 *internal_bpp = V3D_INTERNAL_BPP_64;
445 *internal_bpp = V3D_INTERNAL_BPP_128;
454 *internal_bpp = V3D_INTERNAL_BPP_32;
463 internal_type, internal_bpp);
H A Dv3dv_pass.c308 uint32_t internal_type, internal_bpp; local in function:subpass_get_granularity
310 (format->rt_type, &internal_type, &internal_bpp);
312 max_internal_bpp = MAX2(max_internal_bpp, internal_bpp);
H A Dv3dvx_device.c259 *max_bpp = MAX2(*max_bpp, att->internal_bpp);
283 *max_bpp = MAX2(*max_bpp, att->internal_bpp);
H A Dv3dvx_meta_common.c60 config.maximum_bpp_of_all_render_targets = tiling->internal_bpp;
91 if (tiling->internal_bpp >= V3D_INTERNAL_BPP_64) {
101 if (tiling->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
111 rt.render_target_0_internal_bpp = tiling->internal_bpp;
1220 const uint32_t internal_bpp = V3D_INTERNAL_BPP_32; local in function:v3dX
1267 v3dv_job_start_frame(job, width, height, 1, true, 1, internal_bpp, false);
1300 const uint32_t internal_bpp = V3D_INTERNAL_BPP_32; local in function:v3dX
1313 v3dv_job_start_frame(job, width, height, 1, true, 1, internal_bpp, false);
H A Dv3dv_meta_clear.c37 uint32_t internal_bpp,
40 const uint32_t internal_size = 4 << internal_bpp;
74 uint32_t internal_type, internal_bpp; local in function:clear_image_tlb
77 &internal_type, &internal_bpp);
82 image->vk.format, internal_type, internal_bpp,
124 1, internal_bpp,
32 get_hw_clear_color(struct v3dv_device * device,const VkClearColorValue * color,VkFormat fb_format,VkFormat image_format,uint32_t internal_type,uint32_t internal_bpp,uint32_t * hw_color) argument
H A Dv3dvx_private.h268 uint32_t *internal_bpp);
H A Dv3dv_image.c537 (iview->format->rt_type, &iview->internal_type, &iview->internal_bpp);
600 (view->format->rt_type, &view->internal_type, &view->internal_bpp);
H A Dv3dv_meta_copy.c388 uint32_t internal_type, internal_bpp; local in function:copy_image_to_buffer_tlb
391 &internal_type, &internal_bpp);
412 1, internal_bpp, false);
886 uint32_t internal_type, internal_bpp; local in function:copy_image_tlb
889 &internal_type, &internal_bpp);
919 v3dv_job_start_frame(job, width, height, num_layers, false, 1, internal_bpp,
1400 uint32_t internal_type, internal_bpp; local in function:copy_buffer_to_image_tlb
1403 &internal_type, &internal_bpp);
1424 1, internal_bpp, false);
4250 uint32_t internal_type, internal_bpp; local in function:resolve_image_tlb
[all...]
H A Dv3dv_private.h560 uint32_t internal_bpp; member in struct:v3dv_image_view
603 uint32_t internal_bpp; member in struct:v3dv_buffer_view
704 uint32_t internal_bpp; member in struct:v3dv_frame_tiling
H A Dv3dv_cmd_buffer.c496 tiling->internal_bpp = max_internal_bpp;
497 tile_size_index += tiling->internal_bpp;
1214 uint32_t internal_type, internal_bpp; local in function:cmd_buffer_state_set_attachment_clear_color
1219 (format->rt_type, &internal_type, &internal_bpp);
1221 uint32_t internal_size = 4 << internal_bpp;
1516 uint8_t internal_bpp; local in function:cmd_buffer_subpass_create_job
1519 (framebuffer, subpass, &internal_bpp, &msaa);
1543 internal_bpp,
2473 old_job->frame_tiling.internal_bpp,
H A Dv3dvx_cmd_buffer.c63 config.maximum_bpp_of_all_render_targets = tiling->internal_bpp;
770 config.maximum_bpp_of_all_render_targets = tiling->internal_bpp;
875 if (iview->internal_bpp >= V3D_INTERNAL_BPP_64) {
885 if (iview->internal_bpp >= V3D_INTERNAL_BPP_128 || clear_pad) {
2273 *rt_bpp = iview->internal_bpp;

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