Searched refs:nir_variable_create (Results 1 - 25 of 127) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/
H A Dnir_lower_passthrough_edgeflags.c38 in = nir_variable_create(shader, nir_var_shader_in,
42 out = nir_variable_create(shader, nir_var_shader_out,
H A Dnir_lower_bitmap.c70 texcoord = nir_variable_create(shader,
95 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
H A Dnir_lower_patch_vertices.c34 nir_variable_create(nir, nir_var_uniform, glsl_int_type(),
H A Dnir_lower_drawpixels.c57 texcoord = nir_variable_create(state->shader,
73 nir_variable *var = nir_variable_create(shader,
133 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix");
170 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/
H A Dpan_blend_shaders.c108 nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color");
109 nir_variable *c_dst = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_SecondaryColor");
110 nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor");
111 nir_variable *c_con = nir_variable_create(shader, nir_var_uniform, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "constant");
/xsrc/external/mit/MesaLib/dist/src/compiler/nir/
H A Dnir_lower_point_size_mov.c46 in = nir_variable_create(shader, nir_var_uniform,
56 out = nir_variable_create(shader, nir_var_shader_out,
H A Dnir_lower_passthrough_edgeflags.c78 in = nir_variable_create(shader, nir_var_shader_in,
85 out = nir_variable_create(shader, nir_var_shader_out,
H A Dnir_lower_bitmap.c63 texcoord = nir_variable_create(shader,
87 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
H A Dnir_lower_patch_vertices.c34 nir_variable_create(nir, nir_var_uniform, glsl_int_type(),
H A Dnir_lower_alpha_test.c98 nir_variable *var = nir_variable_create(shader,
H A Dnir_lower_drawpixels.c57 texcoord = nir_variable_create(state->shader,
73 nir_variable *var = nir_variable_create(shader,
134 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix");
171 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
H A Dnir_lower_fragcolor.c88 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out,
H A Dnir_lower_pntc_ytransform.c46 nir_variable *var = nir_variable_create(state->shader,
/xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/
H A Dst_nir_builtins.c112 in = nir_variable_create(b.shader, nir_var_system_value,
116 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
124 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name);
H A Dst_pbo.c307 nir_variable *in_pos = nir_variable_create(b.shader, nir_var_shader_in,
311 nir_variable *out_pos = nir_variable_create(b.shader, nir_var_shader_out,
319 nir_variable *instance_id = nir_variable_create(b.shader,
331 nir_variable *out_layer = nir_variable_create(b.shader,
438 nir_variable_create(b.shader, nir_var_uniform, glsl_vec4_type(), "param");
443 nir_variable_create(b.shader, pos_is_sysval ? nir_var_system_value :
456 nir_variable *var = nir_variable_create(b.shader, nir_var_shader_in,
497 nir_variable_create(b.shader, nir_var_uniform,
520 nir_variable_create(b.shader, nir_var_uniform,
560 nir_variable_create(
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/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_nir_builtins.c123 in = nir_variable_create(b.shader, nir_var_system_value,
128 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name);
136 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name);
/xsrc/external/mit/MesaLib/dist/src/intel/vulkan/
H A Danv_nir_lower_multiview.c136 nir_variable_create(b->shader, nir_var_shader_in,
204 nir_variable_create(shader, nir_var_shader_out,
264 nir_variable_create(shader, nir_var_shader_out,
271 nir_variable_create(shader, nir_var_shader_out,
/xsrc/external/mit/MesaLib/dist/src/compiler/nir/tests/
H A Dopt_if_tests.cpp45 nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_in, glsl_int_type(), "in");
48 out_var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out");
H A Dbuilder_tests.cpp50 nir_variable *var = nir_variable_create(b->shader, nir_var_mem_ssbo,
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_pipeline_rt.c197 vars.idx = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "idx");
198 vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg");
199 vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr");
201 nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_record_ptr");
205 nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "accel_struct");
206 vars.flags = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "ray_flags");
207 vars.cull_mask = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "cull_mask");
209 nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_offset");
211 nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_stride");
213 nir_variable_create(shade
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/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/lavapipe/
H A Dlvp_lower_input_attachments.c35 pos = nir_variable_create(b->shader, nir_var_shader_in,
/xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/
H A Danv_nir_lower_multiview.c131 nir_variable_create(b->shader, nir_var_shader_in,
211 nir_variable_create(shader, nir_var_shader_out,
218 nir_variable_create(shader, nir_var_shader_out,
/xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/
H A Dv3d_nir_lower_line_smooth.c134 nir_variable *var = nir_variable_create(s,
/xsrc/external/mit/MesaLib.old/dist/src/intel/blorp/
H A Dblorp_nir_builder.h43 nir_variable_create(b->shader, nir_var_shader_in,
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/nir/
H A Dnir_draw_helpers.c57 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in,
132 nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex");
223 nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in,
345 nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,

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