| /xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/ |
| H A D | nir_lower_passthrough_edgeflags.c | 38 in = nir_variable_create(shader, nir_var_shader_in, 42 out = nir_variable_create(shader, nir_var_shader_out,
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| H A D | nir_lower_bitmap.c | 70 texcoord = nir_variable_create(shader, 95 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
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| H A D | nir_lower_patch_vertices.c | 34 nir_variable_create(nir, nir_var_uniform, glsl_int_type(),
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| H A D | nir_lower_drawpixels.c | 57 texcoord = nir_variable_create(state->shader, 73 nir_variable *var = nir_variable_create(shader, 133 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); 170 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/panfrost/ |
| H A D | pan_blend_shaders.c | 108 nir_variable *c_src = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_Color"); 109 nir_variable *c_dst = nir_variable_create(shader, nir_var_shader_in, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_SecondaryColor"); 110 nir_variable *c_out = nir_variable_create(shader, nir_var_shader_out, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "gl_FragColor"); 111 nir_variable *c_con = nir_variable_create(shader, nir_var_uniform, glsl_vector_type(GLSL_TYPE_FLOAT, 4), "constant");
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| /xsrc/external/mit/MesaLib/dist/src/compiler/nir/ |
| H A D | nir_lower_point_size_mov.c | 46 in = nir_variable_create(shader, nir_var_uniform, 56 out = nir_variable_create(shader, nir_var_shader_out,
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| H A D | nir_lower_passthrough_edgeflags.c | 78 in = nir_variable_create(shader, nir_var_shader_in, 85 out = nir_variable_create(shader, nir_var_shader_out,
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| H A D | nir_lower_bitmap.c | 63 texcoord = nir_variable_create(shader, 87 nir_variable_create(shader, nir_var_uniform, sampler2D, "bitmap_tex");
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| H A D | nir_lower_patch_vertices.c | 34 nir_variable_create(nir, nir_var_uniform, glsl_int_type(),
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| H A D | nir_lower_alpha_test.c | 98 nir_variable *var = nir_variable_create(shader,
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| H A D | nir_lower_drawpixels.c | 57 texcoord = nir_variable_create(state->shader, 73 nir_variable *var = nir_variable_create(shader, 134 nir_variable_create(b->shader, nir_var_uniform, sampler2D, "drawpix"); 171 state->pixelmap = nir_variable_create(b->shader, nir_var_uniform,
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| H A D | nir_lower_fragcolor.c | 88 nir_variable *out_color = nir_variable_create(b->shader, nir_var_shader_out,
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| H A D | nir_lower_pntc_ytransform.c | 46 nir_variable *var = nir_variable_create(state->shader,
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| /xsrc/external/mit/MesaLib/dist/src/mesa/state_tracker/ |
| H A D | st_nir_builtins.c | 112 in = nir_variable_create(b.shader, nir_var_system_value, 116 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); 124 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name);
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| H A D | st_pbo.c | 307 nir_variable *in_pos = nir_variable_create(b.shader, nir_var_shader_in, 311 nir_variable *out_pos = nir_variable_create(b.shader, nir_var_shader_out, 319 nir_variable *instance_id = nir_variable_create(b.shader, 331 nir_variable *out_layer = nir_variable_create(b.shader, 438 nir_variable_create(b.shader, nir_var_uniform, glsl_vec4_type(), "param"); 443 nir_variable_create(b.shader, pos_is_sysval ? nir_var_system_value : 456 nir_variable *var = nir_variable_create(b.shader, nir_var_shader_in, 497 nir_variable_create(b.shader, nir_var_uniform, 520 nir_variable_create(b.shader, nir_var_uniform, 560 nir_variable_create( [all...] |
| /xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/ |
| H A D | st_nir_builtins.c | 123 in = nir_variable_create(b.shader, nir_var_system_value, 128 in = nir_variable_create(b.shader, nir_var_shader_in, vec4, var_name); 136 nir_variable_create(b.shader, nir_var_shader_out, in->type, var_name);
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| /xsrc/external/mit/MesaLib/dist/src/intel/vulkan/ |
| H A D | anv_nir_lower_multiview.c | 136 nir_variable_create(b->shader, nir_var_shader_in, 204 nir_variable_create(shader, nir_var_shader_out, 264 nir_variable_create(shader, nir_var_shader_out, 271 nir_variable_create(shader, nir_var_shader_out,
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| /xsrc/external/mit/MesaLib/dist/src/compiler/nir/tests/ |
| H A D | opt_if_tests.cpp | 45 nir_variable *var = nir_variable_create(bld.shader, nir_var_shader_in, glsl_int_type(), "in"); 48 out_var = nir_variable_create(bld.shader, nir_var_shader_out, glsl_int_type(), "out");
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| H A D | builder_tests.cpp | 50 nir_variable *var = nir_variable_create(b->shader, nir_var_mem_ssbo,
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| /xsrc/external/mit/MesaLib/dist/src/amd/vulkan/ |
| H A D | radv_pipeline_rt.c | 197 vars.idx = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "idx"); 198 vars.arg = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "arg"); 199 vars.stack_ptr = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "stack_ptr"); 201 nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "shader_record_ptr"); 205 nir_variable_create(shader, nir_var_shader_temp, glsl_uint64_t_type(), "accel_struct"); 206 vars.flags = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "ray_flags"); 207 vars.cull_mask = nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "cull_mask"); 209 nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_offset"); 211 nir_variable_create(shader, nir_var_shader_temp, glsl_uint_type(), "sbt_stride"); 213 nir_variable_create(shade [all...] |
| /xsrc/external/mit/MesaLib/dist/src/gallium/frontends/lavapipe/ |
| H A D | lvp_lower_input_attachments.c | 35 pos = nir_variable_create(b->shader, nir_var_shader_in,
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/vulkan/ |
| H A D | anv_nir_lower_multiview.c | 131 nir_variable_create(b->shader, nir_var_shader_in, 211 nir_variable_create(shader, nir_var_shader_out, 218 nir_variable_create(shader, nir_var_shader_out,
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| /xsrc/external/mit/MesaLib/dist/src/broadcom/compiler/ |
| H A D | v3d_nir_lower_line_smooth.c | 134 nir_variable *var = nir_variable_create(s,
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| /xsrc/external/mit/MesaLib.old/dist/src/intel/blorp/ |
| H A D | blorp_nir_builder.h | 43 nir_variable_create(b->shader, nir_var_shader_in,
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| /xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/nir/ |
| H A D | nir_draw_helpers.c | 57 nir_variable *pos = nir_variable_create(b->shader, nir_var_shader_in, 132 nir_variable *tex_var = nir_variable_create(shader, nir_var_uniform, sampler2D, "stipple_tex"); 223 nir_variable *line_width = nir_variable_create(shader, nir_var_shader_in, 345 nir_variable *aapoint_input = nir_variable_create(shader, nir_var_shader_in,
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