Searched refs:shader_compiler_queue (Results 1 - 12 of 12) sorted by relevance
| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/iris/ |
| H A D | iris_screen.h | 219 struct util_queue shader_compiler_queue; member in struct:iris_screen
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| H A D | iris_screen.c | 610 util_queue_destroy(&screen->shader_compiler_queue); 891 if (!util_queue_init(&screen->shader_compiler_queue,
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| H A D | iris_context.c | 49 util_queue_finish(&screen->shader_compiler_queue);
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| H A D | iris_program.c | 1285 util_queue_add_job(&screen->shader_compiler_queue, job, ready_fence, execute, 2923 util_queue_adjust_num_threads(&screen->shader_compiler_queue, max_threads);
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/radeonsi/ |
| H A D | si_pipe.c | 152 util_queue_finish(&sctx->screen->shader_compiler_queue); 352 util_queue_finish(&screen->shader_compiler_queue); 716 util_queue_destroy(&sscreen->shader_compiler_queue); 874 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, 990 if (!util_queue_init(&sscreen->shader_compiler_queue, "sh",
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| H A D | si_compute.c | 972 util_queue_drop_job(&program->screen->shader_compiler_queue,
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| H A D | si_pipe.h | 572 struct util_queue shader_compiler_queue; member in struct:si_screen
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| H A D | si_state_shaders.c | 2181 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, 2735 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/ |
| H A D | si_pipe.c | 409 util_queue_finish(&screen->shader_compiler_queue); 918 util_queue_destroy(&sscreen->shader_compiler_queue); 1051 util_queue_adjust_num_threads(&sscreen->shader_compiler_queue, max_threads); 1189 &sscreen->shader_compiler_queue, "sh", 64, num_comp_hi_threads,
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| H A D | si_compute.c | 1030 util_queue_drop_job(&sel->screen->shader_compiler_queue, &sel->ready);
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| H A D | si_pipe.h | 652 struct util_queue shader_compiler_queue; member in struct:si_screen
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| H A D | si_state_shaders.c | 2765 util_queue_add_job(&sctx->screen->shader_compiler_queue, job, ready_fence, execute, NULL, 0); 3488 util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready);
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