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  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/iris/
iris_program.c 59 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
163 * Fix an uncompiled shader's stream output info.
626 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
680 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
817 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
919 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1019 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
1109 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
1226 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1274 struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[last_stage]
    [all...]
iris_context.h 498 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES]; member in struct:iris_context::__anon3703
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/crocus/
crocus_blorp.c 351 if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) {
361 if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) {
crocus_blit.c 39 util_blitter_save_vertex_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_VERTEX]);
40 util_blitter_save_tessctrl_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL]);
41 util_blitter_save_tesseval_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]);
42 util_blitter_save_geometry_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]);
51 util_blitter_save_fragment_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_FRAGMENT]);
crocus_program.c 363 * Fix an uncompiled shader's stream output info.
1096 if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
1099 if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
1286 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
1348 const struct crocus_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
1508 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
1643 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1777 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
1911 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
2354 ice->shaders.uncompiled[MESA_SHADER_VERTEX]
    [all...]
crocus_context.h 297 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
512 struct crocus_uncompiled_shader *uncompiled[MESA_SHADER_STAGES]; member in struct:crocus_context::__anon1140
crocus_resolve.c 226 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
crocus_state.c 5445 if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
5446 so_info = &ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]->stream_output;
5448 so_info = &ice->shaders.uncompiled[MESA_SHADER_VERTEX]->stream_output;
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/iris/
iris_blorp.c 346 if (!ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]) {
356 if (!ice->shaders.uncompiled[MESA_SHADER_GEOMETRY]) {
iris_program.c 390 * Fix an uncompiled shader's stream output info.
1185 if (ice->shaders.uncompiled[MESA_SHADER_GEOMETRY])
1188 if (ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL])
1397 ice->shaders.uncompiled[MESA_SHADER_VERTEX];
1436 const struct iris_uncompiled_shader *ish = ice->shaders.uncompiled[stage];
1593 ice->shaders.uncompiled[MESA_SHADER_TESS_CTRL];
1756 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL];
1889 ice->shaders.uncompiled[MESA_SHADER_GEOMETRY];
2025 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
2145 ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]
    [all...]
iris_resolve.c 190 ice->shaders.uncompiled[MESA_SHADER_FRAGMENT];
925 ice->shaders.uncompiled[info->stage]->uses_atomic_load_store;
iris_context.h 375 * An uncompiled, API-facing shader. This is the Gallium CSO for shaders.
662 struct iris_uncompiled_shader *uncompiled[MESA_SHADER_STAGES]; member in struct:iris_context::__anon1234
iris_state.c 6974 ice->shaders.uncompiled[MESA_SHADER_COMPUTE];
  /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
v3d_program.c 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
496 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
499 nir_shader *s = uncompiled->base.ir.nir;
  /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
v3d_program.c 44 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
464 v3d_setup_shared_precompile_key(struct v3d_uncompiled_shader *uncompiled,
467 nir_shader *s = uncompiled->base.ir.nir;

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