Searched refs:util_blitter_save_tesseval_shader (Results 1 - 13 of 13) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/auxiliary/util/
H A Du_blitter.h463 util_blitter_save_tesseval_shader(struct blitter_context *blitter, function in typeref:typename:void
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/util/
H A Du_blitter.h478 util_blitter_save_tesseval_shader(struct blitter_context *blitter, function in typeref:typename:void
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/freedreno/
H A Dfreedreno_blitter.c86 util_blitter_save_tesseval_shader(ctx->blitter, ctx->prog.ds);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/svga/
H A Dsvga_pipe_clear.c49 util_blitter_save_tesseval_shader(svga->blitter, svga->curr.tes);
H A Dsvga_pipe_blit.c626 util_blitter_save_tesseval_shader(svga->blitter, svga->curr.tes);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_surface.c159 util_blitter_save_tesseval_shader(lp->blitter, (void*)lp->tes);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/
H A Dzink_blit.c322 util_blitter_save_tesseval_shader(ctx->blitter, ctx->gfx_stages[PIPE_SHADER_TESS_EVAL]);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/crocus/
H A Dcrocus_blit.c41 util_blitter_save_tesseval_shader(ice->blitter, ice->shaders.uncompiled[MESA_SHADER_TESS_EVAL]);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/swr/
H A Dswr_context.cpp324 util_blitter_save_tesseval_shader(ctx->blitter, (void*)ctx->tes);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/r600/
H A Dr600_blit.c67 util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/r600/
H A Dr600_blit.c67 util_blitter_save_tesseval_shader(rctx->blitter, rctx->tes_shader);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/radeonsi/
H A Dsi_blit.c49 util_blitter_save_tesseval_shader(sctx->blitter, sctx->tes_shader.cso);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/radeonsi/
H A Dsi_blit.c48 util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);

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