Searched defs:vc4 (Results 1 - 25 of 26) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_emit.c29 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_emit_state
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H A Dvc4_context.c43 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_flush
55 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_pipe_flush
91 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_debug_callback
102 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_invalidate_resource
120 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_context_destroy
161 struct vc4_context *vc4; local in function:vc4_context_create
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H A Dvc4_fence.c109 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_fence_create_fd
121 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_fence_server_sync
137 vc4_fence_context_init(struct vc4_context *vc4) argument
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H A Dvc4_job.c35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) argument
75 vc4_job_create(struct vc4_context *vc4) argument
99 vc4_flush_jobs_writing_resource(struct vc4_context * vc4,struct pipe_resource * prsc) argument
111 vc4_flush_jobs_reading_resource(struct vc4_context * vc4,struct pipe_resource * prsc) argument
167 vc4_get_job(struct vc4_context * vc4,struct pipe_surface * cbuf,struct pipe_surface * zsbuf) argument
226 vc4_get_job_for_fbo(struct vc4_context * vc4) argument
370 vc4_job_submit(struct vc4_context * vc4,struct vc4_job * job) argument
539 vc4_job_init(struct vc4_context * vc4) argument
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H A Dvc4_qpu_emit.c589 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c) argument
H A Dvc4_register_allocate.c109 vc4_alloc_reg_set(struct vc4_context *vc4) argument
254 vc4_register_allocate(struct vc4_context * vc4,struct vc4_compile * c) argument
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H A Dvc4_uniforms.c191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, argument
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H A Dvc4_blit.c54 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_tile_blit
166 vc4_blitter_save(struct vc4_context *vc4) argument
189 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_get_yuv_vs
226 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_get_yuv_fs
319 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_yuv_blit
415 struct vc4_context *vc4 = vc4_context(ctx); local in function:vc4_render_blit
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H A Dvc4_draw.c75 vc4_start_draw(struct vc4_context *vc4) argument
116 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_predraw_check_textures
132 vc4_emit_gl_shader_state(struct vc4_context *vc4, argument
277 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_hw_2116_workaround
290 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_draw_vbo
553 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_clear
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H A Dvc4_state.c54 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_blend_color
65 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_stencil_ref
74 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_clip_state
82 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_sample_mask
285 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_polygon_stipple
296 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_scissor_states
308 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_viewport_states
318 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_vertex_buffers
331 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_blend_state_bind
339 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_rasterizer_state_bind
354 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_zsa_state_bind
377 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_vertex_state_bind
387 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_constant_buffer
416 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_framebuffer_state
447 vc4_get_stage_tex(struct vc4_context * vc4,enum pipe_shader_type shader) argument
529 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_sampler_states_bind
654 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_sampler_views
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H A Dvc4_resource.c77 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_resource_transfer_unmap
106 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_resource_transfer_map
1004 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_update_shadow_baselevel_texture
1075 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_get_shadow_index_buffer
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H A Dvc4_program.c2204 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, argument
2411 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_shader_state_create
2486 vc4_setup_compiled_fs_inputs(struct vc4_context * vc4,struct vc4_compile * c,struct vc4_compiled_shader * shader) argument
2551 vc4_get_compiled_shader(struct vc4_context * vc4,enum qstage stage,struct vc4_key * key) argument
2633 vc4_setup_shared_key(struct vc4_context * vc4,struct vc4_key * key,struct vc4_texture_stateobj * texstate) argument
2668 vc4_update_compiled_fs(struct vc4_context * vc4,uint8_t prim_mode) argument
2746 vc4_update_compiled_vs(struct vc4_context * vc4,uint8_t prim_mode) argument
2792 vc4_update_compiled_shaders(struct vc4_context * vc4,uint8_t prim_mode) argument
2872 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_shader_state_delete
2891 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_fp_state_bind
2899 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_vp_state_bind
2907 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_program_init
2929 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_program_fini
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H A Dvc4_qir.h390 struct vc4_context *vc4; member in struct:vc4_compile
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_emit.c29 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_emit_state
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H A Dvc4_context.c42 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_flush
54 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_pipe_flush
90 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_debug_callback
101 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_invalidate_resource
119 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_context_destroy
157 struct vc4_context *vc4; local in function:vc4_context_create
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H A Dvc4_fence.c110 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_fence_create_fd
122 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_fence_server_sync
138 vc4_fence_context_init(struct vc4_context *vc4) argument
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H A Dvc4_job.c35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job) argument
75 vc4_job_create(struct vc4_context *vc4) argument
99 vc4_flush_jobs_writing_resource(struct vc4_context * vc4,struct pipe_resource * prsc) argument
111 vc4_flush_jobs_reading_resource(struct vc4_context * vc4,struct pipe_resource * prsc) argument
167 vc4_get_job(struct vc4_context * vc4,struct pipe_surface * cbuf,struct pipe_surface * zsbuf) argument
226 vc4_get_job_for_fbo(struct vc4_context * vc4) argument
370 vc4_job_submit(struct vc4_context * vc4,struct vc4_job * job) argument
539 vc4_job_init(struct vc4_context * vc4) argument
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H A Dvc4_qpu_emit.c589 vc4_generate_code(struct vc4_context *vc4, struct vc4_compile *c) argument
H A Dvc4_register_allocate.c109 vc4_alloc_reg_set(struct vc4_context *vc4) argument
250 vc4_register_allocate(struct vc4_context * vc4,struct vc4_compile * c) argument
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H A Dvc4_uniforms.c191 vc4_write_uniforms(struct vc4_context *vc4, struct vc4_compiled_shader *shader, argument
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H A Dvc4_blit.c54 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_tile_blit
166 vc4_blitter_save(struct vc4_context *vc4) argument
191 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_get_yuv_vs
227 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_get_yuv_fs
318 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_yuv_blit
414 struct vc4_context *vc4 = vc4_context(ctx); local in function:vc4_render_blit
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H A Dvc4_draw.c76 vc4_start_draw(struct vc4_context *vc4) argument
117 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_predraw_check_textures
133 vc4_emit_gl_shader_state(struct vc4_context *vc4, argument
280 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_hw_2116_workaround
305 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_draw_vbo
522 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_clear
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H A Dvc4_state.c54 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_blend_color
65 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_stencil_ref
74 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_clip_state
82 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_sample_mask
285 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_polygon_stipple
296 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_scissor_states
308 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_viewport_states
320 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_vertex_buffers
335 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_blend_state_bind
343 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_rasterizer_state_bind
358 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_zsa_state_bind
381 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_vertex_state_bind
392 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_constant_buffer
418 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_framebuffer_state
449 vc4_get_stage_tex(struct vc4_context * vc4,enum pipe_shader_type shader) argument
531 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_sampler_states_bind
658 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_set_sampler_views
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H A Dvc4_resource.c76 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_resource_transfer_unmap
105 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_resource_transfer_map
1029 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_update_shadow_baselevel_texture
1100 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_get_shadow_index_buffer
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H A Dvc4_program.c2222 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage, argument
2432 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_shader_state_create
2511 vc4_setup_compiled_fs_inputs(struct vc4_context * vc4,struct vc4_compile * c,struct vc4_compiled_shader * shader) argument
2576 vc4_get_compiled_shader(struct vc4_context * vc4,enum qstage stage,struct vc4_key * key) argument
2658 vc4_setup_shared_key(struct vc4_context * vc4,struct vc4_key * key,struct vc4_texture_stateobj * texstate) argument
2693 vc4_update_compiled_fs(struct vc4_context * vc4,uint8_t prim_mode) argument
2766 vc4_update_compiled_vs(struct vc4_context * vc4,uint8_t prim_mode) argument
2811 vc4_update_compiled_shaders(struct vc4_context * vc4,uint8_t prim_mode) argument
2891 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_shader_state_delete
2910 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_fp_state_bind
2918 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_vp_state_bind
2926 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_program_init
2948 struct vc4_context *vc4 = vc4_context(pctx); local in function:vc4_program_fini
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