Searched refs:bind_vs (Results 1 - 22 of 22) sorted by relevance

/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h84 void *bind_vs, *bind_fs; member in struct:etna_shader_state
H A Detnaviv_clear_blit.c53 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs);
H A Detnaviv_context.c124 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug);
H A Detnaviv_shader.c426 ctx->shader.bind_vs = hwcso;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/
H A Detnaviv_context.h88 void *bind_vs, *bind_fs; member in struct:etna_shader_state
H A Detnaviv_clear_blit.c56 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs);
H A Detnaviv_context.c199 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug);
H A Detnaviv_shader.c526 ctx->shader.bind_vs = hwcso;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/
H A Dv3dx_emit.c700 v3d->prog.bind_vs->tf_specs_psiz :
701 v3d->prog.bind_vs->tf_specs);
704 bool tf_enabled = (v3d->prog.bind_vs->num_tf_specs != 0 &&
710 v3d->prog.bind_vs->num_tf_specs;
718 v3d->prog.bind_vs->num_tf_specs;
721 for (int i = 0; i < v3d->prog.bind_vs->num_tf_specs; i++) {
741 struct pipe_shader_state *vs = &v3d->prog.bind_vs->base;
H A Dv3d_context.h201 struct v3d_uncompiled_shader *bind_vs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj
H A Dv3d_program.c615 key->base.shader_state = v3d->prog.bind_vs;
766 v3d->prog.bind_vs = hwcso;
H A Dv3d_blit.c174 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/
H A Dv3d_context.h232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj
685 return (v3d->prog.bind_vs->num_tf_specs != 0 ||
H A Dv3d_program.c730 key->base.shader_state = v3d->prog.bind_vs;
752 nir_shader *s = v3d->prog.bind_vs->base.ir.nir;
951 v3d->prog.bind_vs = hwcso;
H A Dv3d_blit.c38 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
H A Dv3dx_emit.c411 return v3d->prog.bind_vs;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_context.h173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member in struct:vc4_program_stateobj
H A Dvc4_blit.c170 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
H A Dvc4_program.c2762 key->base.shader_state = vc4->prog.bind_vs;
2900 vc4->prog.bind_vs = hwcso;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_context.h173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member in struct:vc4_program_stateobj
H A Dvc4_blit.c172 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
H A Dvc4_program.c2782 key->base.shader_state = vc4->prog.bind_vs;
2919 vc4->prog.bind_vs = hwcso;

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