| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/etnaviv/ |
| H A D | etnaviv_context.h | 84 void *bind_vs, *bind_fs; member in struct:etna_shader_state
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| H A D | etnaviv_clear_blit.c | 53 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs);
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| H A D | etnaviv_context.c | 124 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug);
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| H A D | etnaviv_shader.c | 426 ctx->shader.bind_vs = hwcso;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/etnaviv/ |
| H A D | etnaviv_context.h | 88 void *bind_vs, *bind_fs; member in struct:etna_shader_state
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| H A D | etnaviv_clear_blit.c | 56 util_blitter_save_vertex_shader(ctx->blitter, ctx->shader.bind_vs);
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| H A D | etnaviv_context.c | 199 ctx->shader.vs = etna_shader_variant(ctx->shader.bind_vs, key, &ctx->debug);
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| H A D | etnaviv_shader.c | 526 ctx->shader.bind_vs = hwcso;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/v3d/ |
| H A D | v3dx_emit.c | 700 v3d->prog.bind_vs->tf_specs_psiz : 701 v3d->prog.bind_vs->tf_specs); 704 bool tf_enabled = (v3d->prog.bind_vs->num_tf_specs != 0 && 710 v3d->prog.bind_vs->num_tf_specs; 718 v3d->prog.bind_vs->num_tf_specs; 721 for (int i = 0; i < v3d->prog.bind_vs->num_tf_specs; i++) { 741 struct pipe_shader_state *vs = &v3d->prog.bind_vs->base;
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| H A D | v3d_context.h | 201 struct v3d_uncompiled_shader *bind_vs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj
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| H A D | v3d_program.c | 615 key->base.shader_state = v3d->prog.bind_vs; 766 v3d->prog.bind_vs = hwcso;
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| H A D | v3d_blit.c | 174 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/v3d/ |
| H A D | v3d_context.h | 232 struct v3d_uncompiled_shader *bind_vs, *bind_gs, *bind_fs, *bind_compute; member in struct:v3d_program_stateobj 685 return (v3d->prog.bind_vs->num_tf_specs != 0 ||
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| H A D | v3d_program.c | 730 key->base.shader_state = v3d->prog.bind_vs; 752 nir_shader *s = v3d->prog.bind_vs->base.ir.nir; 951 v3d->prog.bind_vs = hwcso;
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| H A D | v3d_blit.c | 38 util_blitter_save_vertex_shader(v3d->blitter, v3d->prog.bind_vs);
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| H A D | v3dx_emit.c | 411 return v3d->prog.bind_vs;
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| /xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_context.h | 173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member in struct:vc4_program_stateobj
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| H A D | vc4_blit.c | 170 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
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| H A D | vc4_program.c | 2762 key->base.shader_state = vc4->prog.bind_vs; 2900 vc4->prog.bind_vs = hwcso;
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| /xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/ |
| H A D | vc4_context.h | 173 struct vc4_uncompiled_shader *bind_vs, *bind_fs; member in struct:vc4_program_stateobj
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| H A D | vc4_blit.c | 172 util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
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| H A D | vc4_program.c | 2782 key->base.shader_state = vc4->prog.bind_vs; 2919 vc4->prog.bind_vs = hwcso;
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