Searched refs:depth_layout (Results 1 - 25 of 32) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/compiler/
H A Dshader_info.h238 enum gl_frag_depth_layout depth_layout; member in struct:shader_info::__anon5754f00b010a::__anon5754f00b0408
/xsrc/external/mit/MesaLib/dist/src/compiler/
H A Dshader_info.h406 enum gl_frag_depth_layout depth_layout:3;
/xsrc/external/mit/MesaLib/dist/src/compiler/glsl/
H A Dglsl_to_nir.cpp622 switch (ir->data.depth_layout) {
624 var->data.depth_layout = nir_depth_layout_none;
627 var->data.depth_layout = nir_depth_layout_any;
630 var->data.depth_layout = nir_depth_layout_greater;
633 var->data.depth_layout = nir_depth_layout_less;
636 var->data.depth_layout = nir_depth_layout_unchanged;
H A Dast_to_hir.cpp3926 var->data.depth_layout = ir_depth_layout_any;
3929 var->data.depth_layout = ir_depth_layout_greater;
3932 var->data.depth_layout = ir_depth_layout_less;
3935 var->data.depth_layout = ir_depth_layout_unchanged;
3938 var->data.depth_layout = ir_depth_layout_none;
4422 if (earlier->data.depth_layout != ir_depth_layout_none
4423 && earlier->data.depth_layout != var->data.depth_layout) {
4428 depth_layout_string(var->data.depth_layout),
4429 depth_layout_string(earlier->data.depth_layout));
[all...]
H A Dlinker.cpp1063 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
1065 var->data.depth_layout != existing->data.depth_layout;
3382 switch (var->data.depth_layout) {
H A Dir.h858 ir_depth_layout depth_layout:3; member in struct:ir_variable::ir_variable_data
H A Dir.cpp2044 this->data.depth_layout = ir_depth_layout_none;
/xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/
H A Dglsl_to_nir.cpp555 switch (ir->data.depth_layout) {
557 var->data.depth_layout = nir_depth_layout_none;
560 var->data.depth_layout = nir_depth_layout_any;
563 var->data.depth_layout = nir_depth_layout_greater;
566 var->data.depth_layout = nir_depth_layout_less;
569 var->data.depth_layout = nir_depth_layout_unchanged;
H A Dast_to_hir.cpp3868 var->data.depth_layout = ir_depth_layout_any;
3871 var->data.depth_layout = ir_depth_layout_greater;
3874 var->data.depth_layout = ir_depth_layout_less;
3877 var->data.depth_layout = ir_depth_layout_unchanged;
3880 var->data.depth_layout = ir_depth_layout_none;
4349 if (earlier->data.depth_layout != ir_depth_layout_none
4350 && earlier->data.depth_layout != var->data.depth_layout) {
4355 depth_layout_string(var->data.depth_layout),
4356 depth_layout_string(earlier->data.depth_layout));
[all...]
H A Dlinker.cpp1028 bool layout_declared = var->data.depth_layout != ir_depth_layout_none;
1030 var->data.depth_layout != existing->data.depth_layout;
3282 switch (var->data.depth_layout) {
H A Dir.h843 ir_depth_layout depth_layout:3; member in struct:ir_variable::ir_variable_data
H A Dir.cpp1728 this->data.depth_layout = ir_depth_layout_none;
/xsrc/external/mit/MesaLib/dist/src/amd/vulkan/
H A Dradv_shader.h328 uint8_t depth_layout; member in struct:radv_shader_info::__anonc0b8b2d60908
H A Dradv_shader_info.c719 info->ps.depth_layout = nir->info.fs.depth_layout;
/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/radeonsi/
H A Dsi_shader_nir.c392 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
393 switch (nir->info.fs.depth_layout) {
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/nir/
H A Dnir_to_tgsi_info.c469 if (nir->info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
470 switch (nir->info.fs.depth_layout) {
/xsrc/external/mit/MesaLib.old/dist/src/mesa/state_tracker/
H A Dst_program.c1040 if (stfp->Base.info.fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
1041 switch (stfp->Base.info.fs.depth_layout) {
/xsrc/external/mit/MesaLib.old/dist/src/compiler/spirv/
H A Dspirv_to_nir.c3883 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
3887 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
3891 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
3895 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
/xsrc/external/mit/MesaLib/dist/src/gallium/auxiliary/tgsi/
H A Dtgsi_ureg.c2344 if (info->fs.depth_layout != FRAG_DEPTH_LAYOUT_NONE) {
2345 switch (info->fs.depth_layout) {
/xsrc/external/mit/MesaLib/dist/src/compiler/spirv/
H A Dspirv_to_nir.c4900 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_ANY;
4904 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_GREATER;
4908 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_LESS;
4912 b->shader->info.fs.depth_layout = FRAG_DEPTH_LAYOUT_UNCHANGED;
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/zink/nir_to_spirv/
H A Dnir_to_spirv.c3772 get_depth_layout_mode(enum gl_frag_depth_layout depth_layout) argument
3774 switch (depth_layout) {
4016 get_depth_layout_mode(s->info.fs.depth_layout));
/xsrc/external/mit/MesaLib.old/dist/src/compiler/nir/
H A Dnir.h402 nir_depth_layout depth_layout; member in struct:nir_variable::nir_variable_data
/xsrc/external/mit/MesaLib.old/dist/src/mesa/main/
H A Dshaderapi.c2504 dst->info.fs.depth_layout = src->FragDepthLayout;
/xsrc/external/mit/MesaLib.old/dist/src/mesa/program/
H A Dir_to_mesa.cpp3002 prog->info.fs.depth_layout = shader_program->FragDepthLayout;
/xsrc/external/mit/MesaLib/dist/src/mesa/main/
H A Dshaderapi.c2687 dst->info.fs.depth_layout = src->FragDepthLayout;

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