Searched refs:vc4_context (Results 1 - 25 of 33) sorted by relevance

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/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/vc4/
H A Dvc4_context.c36 #include "vc4_context.h"
42 struct vc4_context *vc4 = vc4_context(pctx);
54 struct vc4_context *vc4 = vc4_context(pctx);
90 struct vc4_context *vc4 = vc4_context(pctx);
101 struct vc4_context *vc4 = vc4_context(pctx);
119 struct vc4_context *vc
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H A Dvc4_context.h304 struct vc4_context { struct
435 static inline struct vc4_context *
436 vc4_context(struct pipe_context *pcontext) function in typeref:struct:vc4_context *
438 return (struct vc4_context *)pcontext;
481 void vc4_write_uniforms(struct vc4_context *vc4,
487 int vc4_job_init(struct vc4_context *vc4);
488 int vc4_fence_context_init(struct vc4_context *vc4);
489 struct vc4_job *vc4_get_job(struct vc4_context *vc4,
492 struct vc4_job *vc4_get_job_for_fbo(struct vc4_context *vc4);
494 void vc4_job_submit(struct vc4_context *vc
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H A Dvc4_state.c32 #include "vc4_context.h"
54 struct vc4_context *vc4 = vc4_context(pctx);
65 struct vc4_context *vc4 = vc4_context(pctx);
74 struct vc4_context *vc4 = vc4_context(pctx);
82 struct vc4_context *vc4 = vc4_context(pctx);
285 struct vc4_context *vc
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H A Dvc4_fence.c44 #include "vc4_context.h"
110 struct vc4_context *vc4 = vc4_context(pctx);
122 struct vc4_context *vc4 = vc4_context(pctx);
138 vc4_fence_context_init(struct vc4_context *vc4)
H A Dvc4_query.c32 #include "vc4_context.h"
169 struct vc4_context *ctx = vc4_context(pctx);
191 struct vc4_context *ctx = vc4_context(pctx);
233 struct vc4_context *ctx = vc4_context(pctx);
253 struct vc4_context *ctx = vc4_context(pctx);
H A Dvc4_blit.c28 #include "vc4_context.h"
54 struct vc4_context *vc4 = vc4_context(pctx);
166 vc4_blitter_save(struct vc4_context *vc4)
191 struct vc4_context *vc4 = vc4_context(pctx);
227 struct vc4_context *vc4 = vc4_context(pctx);
318 struct vc4_context *vc4 = vc4_context(pct
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H A Dvc4_draw.c33 #include "vc4_context.h"
53 /* Nothing for rcl -- that's covered by vc4_context.c */
76 vc4_start_draw(struct vc4_context *vc4)
117 struct vc4_context *vc4 = vc4_context(pctx);
133 vc4_emit_gl_shader_state(struct vc4_context *vc4,
280 struct vc4_context *vc4 = vc4_context(pctx);
305 struct vc4_context *vc4 = vc4_context(pct
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H A Dvc4_emit.c24 #include "vc4_context.h"
29 struct vc4_context *vc4 = vc4_context(pctx);
H A Dvc4_job.c31 #include "vc4_context.h"
35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job)
75 vc4_job_create(struct vc4_context *vc4)
99 vc4_flush_jobs_writing_resource(struct vc4_context *vc4,
111 vc4_flush_jobs_reading_resource(struct vc4_context *vc4,
167 vc4_get_job(struct vc4_context *vc4,
226 vc4_get_job_for_fbo(struct vc4_context *vc4)
370 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job)
539 vc4_job_init(struct vc4_context *vc4)
H A Dvc4_bufmgr.h32 struct vc4_context;
H A Dvc4_resource.c37 #include "vc4_context.h"
76 struct vc4_context *vc4 = vc4_context(pctx);
105 struct vc4_context *vc4 = vc4_context(pctx);
1029 struct vc4_context *vc4 = vc4_context(pctx);
1100 struct vc4_context *vc4 = vc4_context(pctx);
H A Dvc4_program.c39 #include "vc4_context.h"
2222 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
2432 struct vc4_context *vc4 = vc4_context(pctx);
2511 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c,
2576 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
2658 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key,
2693 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
2766 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
2811 vc4_update_compiled_shaders(struct vc4_context *vc
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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/vc4/
H A Dvc4_context.h304 struct vc4_context { struct
437 static inline struct vc4_context *
438 vc4_context(struct pipe_context *pcontext) function in typeref:struct:vc4_context *
440 return (struct vc4_context *)pcontext;
483 void vc4_write_uniforms(struct vc4_context *vc4,
489 int vc4_job_init(struct vc4_context *vc4);
490 int vc4_fence_context_init(struct vc4_context *vc4);
491 struct vc4_job *vc4_get_job(struct vc4_context *vc4,
494 struct vc4_job *vc4_get_job_for_fbo(struct vc4_context *vc4);
496 void vc4_job_submit(struct vc4_context *vc
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H A Dvc4_state.c32 #include "vc4_context.h"
54 struct vc4_context *vc4 = vc4_context(pctx);
65 struct vc4_context *vc4 = vc4_context(pctx);
74 struct vc4_context *vc4 = vc4_context(pctx);
82 struct vc4_context *vc4 = vc4_context(pctx);
285 struct vc4_context *vc
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H A Dvc4_context.c37 #include "vc4_context.h"
43 struct vc4_context *vc4 = vc4_context(pctx);
55 struct vc4_context *vc4 = vc4_context(pctx);
91 struct vc4_context *vc4 = vc4_context(pctx);
102 struct vc4_context *vc4 = vc4_context(pctx);
120 struct vc4_context *vc
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H A Dvc4_fence.c43 #include "vc4_context.h"
109 struct vc4_context *vc4 = vc4_context(pctx);
121 struct vc4_context *vc4 = vc4_context(pctx);
137 vc4_fence_context_init(struct vc4_context *vc4)
H A Dvc4_query.c32 #include "vc4_context.h"
169 struct vc4_context *ctx = vc4_context(pctx);
191 struct vc4_context *ctx = vc4_context(pctx);
233 struct vc4_context *ctx = vc4_context(pctx);
253 struct vc4_context *ctx = vc4_context(pctx);
H A DMakefile.sources15 vc4_context.c \
16 vc4_context.h \
H A Dvc4_blit.c28 #include "vc4_context.h"
54 struct vc4_context *vc4 = vc4_context(pctx);
166 vc4_blitter_save(struct vc4_context *vc4)
189 struct vc4_context *vc4 = vc4_context(pctx);
226 struct vc4_context *vc4 = vc4_context(pctx);
319 struct vc4_context *vc4 = vc4_context(pct
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H A Dvc4_draw.c32 #include "vc4_context.h"
52 /* Nothing for rcl -- that's covered by vc4_context.c */
75 vc4_start_draw(struct vc4_context *vc4)
116 struct vc4_context *vc4 = vc4_context(pctx);
132 vc4_emit_gl_shader_state(struct vc4_context *vc4,
277 struct vc4_context *vc4 = vc4_context(pctx);
290 struct vc4_context *vc4 = vc4_context(pct
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H A Dvc4_emit.c24 #include "vc4_context.h"
29 struct vc4_context *vc4 = vc4_context(pctx);
H A Dvc4_job.c31 #include "vc4_context.h"
35 vc4_job_free(struct vc4_context *vc4, struct vc4_job *job)
75 vc4_job_create(struct vc4_context *vc4)
99 vc4_flush_jobs_writing_resource(struct vc4_context *vc4,
111 vc4_flush_jobs_reading_resource(struct vc4_context *vc4,
167 vc4_get_job(struct vc4_context *vc4,
226 vc4_get_job_for_fbo(struct vc4_context *vc4)
370 vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job)
539 vc4_job_init(struct vc4_context *vc4)
H A Dvc4_bufmgr.h32 struct vc4_context;
H A Dvc4_resource.c38 #include "vc4_context.h"
77 struct vc4_context *vc4 = vc4_context(pctx);
106 struct vc4_context *vc4 = vc4_context(pctx);
1004 struct vc4_context *vc4 = vc4_context(pctx);
1075 struct vc4_context *vc4 = vc4_context(pctx);
H A Dvc4_program.c38 #include "vc4_context.h"
2204 vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
2411 struct vc4_context *vc4 = vc4_context(pctx);
2486 vc4_setup_compiled_fs_inputs(struct vc4_context *vc4, struct vc4_compile *c,
2551 vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
2633 vc4_setup_shared_key(struct vc4_context *vc4, struct vc4_key *key,
2668 vc4_update_compiled_fs(struct vc4_context *vc4, uint8_t prim_mode)
2746 vc4_update_compiled_vs(struct vc4_context *vc4, uint8_t prim_mode)
2792 vc4_update_compiled_shaders(struct vc4_context *vc
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