Searched defs:monster (Results 1 - 11 of 11) sorted by relevance

/src/games/rogue/
H A Dthrow.c69 object *monster; local in function:throw
127 throw_at_monster(object *monster, object *weapon) argument
206 object *new_weapon, *monster; local in function:flop_weapon
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H A Dhit.c66 mon_hit(object *monster) argument
125 rogue_hit(object * monster,boolean force_hit) argument
164 rogue_damage(short d,object * monster,short other) argument
302 mon_damage(object * monster,short damage) argument
339 object *monster; local in function:fight
458 s_con_mon(object * monster) argument
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H A Dspec_hit.c73 special_hit(object *monster) argument
104 rust(object * monster) argument
123 freeze(object * monster) argument
156 steal_gold(object * monster) argument
176 steal_item(object * monster) argument
229 disappear(object * monster) argument
246 cough_up(object * monster) argument
309 seek_gold(object * monster) argument
355 check_gold_seeker(object * monster) argument
361 check_imitator(object * monster) argument
380 object *monster; local in function:imitating
392 sting(object * monster) argument
462 m_confuse(object * monster) argument
482 flame_broil(object * monster) argument
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H A Dzap.c72 object *monster; local in function:zapp
142 zap_monster(object *monster, unsigned short kind) argument
208 tele_away(object * monster) argument
251 wdrain_life(object * monster) argument
330 object *monster; local in function:bounce
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H A Dmonster.c149 object *monster; local in function:put_mons
165 gr_monster(object * monster,int mn) argument
192 object *monster, *next_monster, *test_mons; local in function:mv_mons
250 object *monster; local in function:party_monsters
289 object *monster; local in function:gmc_row_col
306 gmc(object * monster) argument
320 mv_1_monster(object * monster,short row,short col) argument
458 mtry(object * monster,short row,short col) argument
468 move_mon_to(object * monster,short row,short col) argument
517 mon_can_go(const object * monster,short row,short col) argument
557 wake_up(object * monster) argument
567 object *monster; local in function:wake_room
599 mon_name(const object * monster) argument
630 object *monster; local in function:wanderer
663 object *monster; local in function:show_monsters
688 object *monster; local in function:create_monster
719 put_m_at(short row,short col,object * monster) argument
730 aim_monster(object * monster) argument
763 move_confused(object * monster) argument
793 flit(object * monster) argument
847 object *monster; local in function:aggravate
864 mon_sees(const object * monster,int row,int col) argument
885 object *monster; local in function:mv_aquatars
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H A Dobject.c678 object *monster; local in function:show_objects
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H A Droom.c116 object *monster; local in function:light_up_room
406 object *monster; local in function:draw_magic_map
422 dr_course(object * monster,boolean entering,short row,short col) argument
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H A Dscore.c67 killed_by(const object *monster, short other) argument
336 put_scores(const object *monster, short other) argument
458 make_score(struct score_entry *se, const object *monster, int other) argument
H A Duse.c439 object *monster; local in function:hold_monster
483 object *obj, *monster; local in function:hallucinate
569 object *monster; local in function:go_blind
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/src/games/larn/
H A Ddata.c220 struct monst monster[] = { variable in typeref:struct:monst[]
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/src/games/phantasia/
H A Dphantstruct.h69 struct monster /* monster stats */ struct

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