| /src/games/rogue/ |
| H A D | throw.c | 69 object *monster; local in function:throw 127 throw_at_monster(object *monster, object *weapon) argument 206 object *new_weapon, *monster; local in function:flop_weapon [all...] |
| H A D | hit.c | 66 mon_hit(object *monster) argument 125 rogue_hit(object * monster,boolean force_hit) argument 164 rogue_damage(short d,object * monster,short other) argument 302 mon_damage(object * monster,short damage) argument 339 object *monster; local in function:fight 458 s_con_mon(object * monster) argument [all...] |
| H A D | spec_hit.c | 73 special_hit(object *monster) argument 104 rust(object * monster) argument 123 freeze(object * monster) argument 156 steal_gold(object * monster) argument 176 steal_item(object * monster) argument 229 disappear(object * monster) argument 246 cough_up(object * monster) argument 309 seek_gold(object * monster) argument 355 check_gold_seeker(object * monster) argument 361 check_imitator(object * monster) argument 380 object *monster; local in function:imitating 392 sting(object * monster) argument 462 m_confuse(object * monster) argument 482 flame_broil(object * monster) argument [all...] |
| H A D | zap.c | 72 object *monster; local in function:zapp 142 zap_monster(object *monster, unsigned short kind) argument 208 tele_away(object * monster) argument 251 wdrain_life(object * monster) argument 330 object *monster; local in function:bounce [all...] |
| H A D | monster.c | 149 object *monster; local in function:put_mons 165 gr_monster(object * monster,int mn) argument 192 object *monster, *next_monster, *test_mons; local in function:mv_mons 250 object *monster; local in function:party_monsters 289 object *monster; local in function:gmc_row_col 306 gmc(object * monster) argument 320 mv_1_monster(object * monster,short row,short col) argument 458 mtry(object * monster,short row,short col) argument 468 move_mon_to(object * monster,short row,short col) argument 517 mon_can_go(const object * monster,short row,short col) argument 557 wake_up(object * monster) argument 567 object *monster; local in function:wake_room 599 mon_name(const object * monster) argument 630 object *monster; local in function:wanderer 663 object *monster; local in function:show_monsters 688 object *monster; local in function:create_monster 719 put_m_at(short row,short col,object * monster) argument 730 aim_monster(object * monster) argument 763 move_confused(object * monster) argument 793 flit(object * monster) argument 847 object *monster; local in function:aggravate 864 mon_sees(const object * monster,int row,int col) argument 885 object *monster; local in function:mv_aquatars [all...] |
| H A D | object.c | 678 object *monster; local in function:show_objects [all...] |
| H A D | room.c | 116 object *monster; local in function:light_up_room 406 object *monster; local in function:draw_magic_map 422 dr_course(object * monster,boolean entering,short row,short col) argument [all...] |
| H A D | score.c | 67 killed_by(const object *monster, short other) argument 336 put_scores(const object *monster, short other) argument 458 make_score(struct score_entry *se, const object *monster, int other) argument
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| H A D | use.c | 439 object *monster; local in function:hold_monster 483 object *obj, *monster; local in function:hallucinate 569 object *monster; local in function:go_blind [all...] |
| /src/games/larn/ |
| H A D | data.c | 220 struct monst monster[] = { variable in typeref:struct:monst[] [all...] |
| /src/games/phantasia/ |
| H A D | phantstruct.h | 69 struct monster /* monster stats */ struct
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