Searched refs:min_depth (Results 1 - 25 of 34) sorted by relevance

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/xsrc/external/mit/MesaLib.old/dist/src/gallium/drivers/llvmpipe/
H A Dlp_jit.h76 float min_depth; member in struct:lp_jit_viewport
H A Dlp_setup.c777 float min_depth; local in function:lp_setup_set_viewports
780 &min_depth, &max_depth);
782 if (setup->viewports[i].min_depth != min_depth ||
784 setup->viewports[i].min_depth = min_depth;
H A Dlp_jit.c61 LP_CHECK_MEMBER_OFFSET(struct lp_jit_viewport, min_depth,
H A Dlp_state_fs.c250 LLVMValueRef viewport, min_depth, max_depth; local in function:lp_build_depth_clamp
273 /* viewports[viewport_index].min_depth */
274 min_depth = LLVMBuildExtractElement(builder, viewport,
276 min_depth = lp_build_broadcast_scalar(&f32_bld, min_depth);
286 return lp_build_clamp(&f32_bld, z, min_depth, max_depth);
/src/sys/arch/amiga/dev/
H A Dgrfabs_ccreg.h67 u_short min_depth; member in struct:display_mode_data
H A Dgrfabs_cc.c254 if (depth > dmd->max_depth || depth < dmd->min_depth) {
851 h_this_data->min_depth = 1;
1033 hl_this_data->min_depth = 1;
1259 hdl_this_data->min_depth = 1;
1515 a24_this_data->min_depth = 1;
1804 aga_this_data->min_depth = 1;
2113 super72_this_data->min_depth = 1;
2405 ph_this_data->min_depth = 1;
2574 phl_this_data->min_depth = 1;
2774 phdl_this_data->min_depth
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/xsrc/external/mit/MesaLib.old/dist/src/mesa/drivers/x11/
H A Dfakeglx.c577 * min_depth - minimum visual depth
582 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) argument
602 if (min_depth==0) {
613 for (depth=32;depth>=min_depth;depth--) {
633 if (min_depth==0) {
644 for (depth=32;depth>=min_depth;depth--) {
660 * Find the deepest X over/underlay visual of at least min_depth.
667 * min_depth - minimum visual depth
674 int min_depth, int preferred_class )
700 deepest = min_depth;
672 choose_x_overlay_visual(Display * dpy,int scr,int level,int trans_type,int trans_value,int min_depth,int preferred_class) argument
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/xsrc/external/mit/MesaLib/dist/src/mesa/drivers/x11/
H A Dfakeglx.c570 * min_depth - minimum visual depth
575 choose_x_visual(Display *dpy, int screen, int min_depth, int preferred_class) argument
595 if (min_depth==0) {
606 for (depth=32;depth>=min_depth;depth--) {
626 if (min_depth==0) {
637 for (depth=32;depth>=min_depth;depth--) {
653 * Find the deepest X over/underlay visual of at least min_depth.
660 * min_depth - minimum visual depth
667 int min_depth, int preferred_class )
693 deepest = min_depth;
665 choose_x_overlay_visual(Display * dpy,int scr,int level,int trans_type,int trans_value,int min_depth,int preferred_class) argument
[all...]
/xsrc/external/mit/MesaLib/dist/src/gallium/drivers/llvmpipe/
H A Dlp_setup.c935 float min_depth; local in function:lp_setup_set_viewports
938 &min_depth, &max_depth);
940 if (setup->viewports[i].min_depth != min_depth ||
942 setup->viewports[i].min_depth = min_depth;
H A Dlp_jit.h80 float min_depth; member in struct:lp_jit_viewport
H A Dlp_jit.c205 LP_CHECK_MEMBER_OFFSET(struct lp_jit_viewport, min_depth,
H A Dlp_state_fs.c356 LLVMValueRef viewport, min_depth, max_depth; local in function:lp_build_depth_clamp
379 /* viewports[viewport_index].min_depth */
380 min_depth = LLVMBuildExtractElement(builder, viewport,
382 min_depth = lp_build_broadcast_scalar(&f32_bld, min_depth);
392 return lp_build_clamp(&f32_bld, z, min_depth, max_depth);
/xsrc/external/mit/MesaLib.old/dist/src/gallium/state_trackers/glx/xlib/
H A Dglx_api.c488 * min_depth - minimum visual depth
493 choose_x_visual( Display *dpy, int screen, int min_depth, argument
516 if (min_depth==0) {
535 for (depth=32;depth>=min_depth;depth--) {
563 if (min_depth==0) {
574 for (depth=32;depth>=min_depth;depth--) {
/xsrc/external/mit/MesaLib/dist/src/gallium/frontends/glx/xlib/
H A Dglx_api.c484 * min_depth - minimum visual depth
489 choose_x_visual( Display *dpy, int screen, int min_depth, argument
512 if (min_depth==0) {
531 for (depth=32;depth>=min_depth;depth--) {
559 if (min_depth==0) {
570 for (depth=32;depth>=min_depth;depth--) {
/xsrc/external/mit/MesaLib/dist/src/intel/vulkan/
H A Dgfx8_cmd_buffer.c112 float min_depth = MIN2(vp->minDepth, vp->maxDepth); local in function:gfx8_cmd_buffer_emit_depth_viewport
116 .MinimumDepth = depth_clamp_enable ? min_depth : 0.0f,
/xsrc/external/mit/xf86-video-intel/dist/src/uxa/
H A Dbrw_structs.h947 float min_depth; member in struct:brw_cc_viewport
/xsrc/external/mit/xf86-video-intel/dist/xvmc/
H A Dbrw_structs.h947 float min_depth; member in struct:brw_cc_viewport
/xsrc/external/mit/xf86-video-intel-2014/dist/src/uxa/
H A Dbrw_structs.h947 float min_depth; member in struct:brw_cc_viewport
/xsrc/external/mit/xf86-video-intel-2014/dist/xvmc/
H A Dbrw_structs.h947 float min_depth; member in struct:brw_cc_viewport
/xsrc/external/mit/xf86-video-intel-old/dist/src/
H A Dbrw_structs.h942 float min_depth; member in struct:brw_cc_viewport
H A Di965_video.c701 cc_viewport->min_depth = -1.e35;
/xsrc/external/mit/xf86-video-intel/dist/src/sna/
H A Dgen6_render.h1545 float min_depth; member in struct:gen6_cc_viewport
H A Dgen7_render.h1348 float min_depth; member in struct:gen7_cc_viewport
/xsrc/external/mit/xf86-video-intel-2014/dist/src/sna/
H A Dgen6_render.h1545 float min_depth; member in struct:gen6_cc_viewport
H A Dgen7_render.h1348 float min_depth; member in struct:gen7_cc_viewport

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