| /xsrc/external/mit/xorg-server/dist/glamor/ |
| H A D | glamor_points.c | 35 .vs_exec = GLAMOR_POS(gl_Position, primitive),
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| H A D | glamor_rects.c | 34 GLAMOR_POS(gl_Position, (primitive.xy + pos))), 41 GLAMOR_POS(gl_Position, primitive.xy)),
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| H A D | glamor_segs.c | 32 GLAMOR_POS(gl_Position, primitive.xy)),
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| H A D | glamor_lines.c | 32 GLAMOR_POS(gl_Position, primitive.xy)),
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| H A D | glamor_spans.c | 34 GLAMOR_POS(gl_Position, (primitive.xy + pos))), 41 GLAMOR_POS(gl_Position, primitive.xy)),
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| H A D | glamor_glyphblt.c | 37 GLAMOR_POS(gl_Position, primitive)),
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| H A D | glamor_xv.c | 71 .vs_exec = (GLAMOR_POS(gl_Position, position) 103 .vs_exec = (GLAMOR_POS(gl_Position, position)
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| H A D | glamor_composite_glyphs.c | 187 GLAMOR_POS(gl_Position, (primitive.xy + pos)) 203 GLAMOR_POS(gl_Position, primitive.xy)
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| H A D | glamor_dash.c | 36 GLAMOR_POS(gl_Position, primitive.xy);
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| H A D | glamor_text.c | 230 GLAMOR_POS(gl_Position, (primitive.xy + pos))
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| H A D | glamor_copy.c | 53 .vs_exec = (GLAMOR_POS(gl_Position, primitive.xy) 145 .vs_exec = (GLAMOR_POS(gl_Position, (primitive.xy))
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| /xsrc/external/mit/MesaLib/dist/docs/relnotes/ |
| H A D | 10.4.6.rst | 41 not write gl_Position
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| H A D | 17.3.1.rst | 43 - r600/sb: clobbers gl_Position -> gl_FragCoord
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| H A D | 10.5.1.rst | 51 not write gl_Position
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| H A D | 17.2.7.rst | 74 - r600/sb: clobbers gl_Position -> gl_FragCoord
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| H A D | 10.4.rst | 167 Linking fails when not writing gl_Position.
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| H A D | 10.6.0.rst | 135 not write gl_Position
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| H A D | 18.0.0.rst | 212 - r600/sb: clobbers gl_Position -> gl_FragCoord
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| H A D | 19.3.0.rst | 2161 - freedreno/a6xx: Track location of gl_Position out as we link it
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| H A D | 20.3.0.rst | 3802 - zink: re-transform gl_Position for gs input
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| /xsrc/external/mit/MesaLib/dist/src/compiler/glsl/ |
| H A D | linker.cpp | 49 * - Each vertex shader executable must write to \c gl_Position. 724 * "The variable gl_Position is available only in the vertex 728 * variable gl_Position is available only in the vertex 735 * "The variable gl_Position is available only in the vertex 743 * the vertex shader executable does not write gl_Position." 746 * gl_Position is not an error. 749 find_variable gl_Position("gl_Position"); local in function:validate_vertex_shader_executable 750 find_assignments(shader->ir, &gl_Position); 751 if (!gl_Position [all...] |
| H A D | ast_to_hir.cpp | 4456 (strcmp(var->name, "gl_Position") == 0 || 4465 * gl_Position 4942 * invariant gl_Position; // make existing gl_Position be invariant" 8184 * e.g. gl_Position. 8210 state->symbols->get_variable("gl_Position")) { 9020 if (ir_variable *gl_Position = local in function:remove_per_vertex_blocks 9021 state->symbols->get_variable("gl_Position")) { 9022 per_vertex = gl_Position->get_interface_type();
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| /xsrc/external/mit/MesaLib.old/dist/src/compiler/glsl/ |
| H A D | linker.cpp | 49 * - Each vertex shader executable must write to \c gl_Position. 692 * "The variable gl_Position is available only in the vertex 696 * variable gl_Position is available only in the vertex 703 * "The variable gl_Position is available only in the vertex 711 * the vertex shader executable does not write gl_Position." 714 * gl_Position is not an error. 717 find_variable gl_Position("gl_Position"); local in function:validate_vertex_shader_executable 718 find_assignments(shader->ir, &gl_Position); 719 if (!gl_Position [all...] |
| H A D | ast_to_hir.cpp | 4842 * invariant gl_Position; // make existing gl_Position be invariant" 7924 * e.g. gl_Position. 7950 state->symbols->get_variable("gl_Position")) { 8752 if (ir_variable *gl_Position = local in function:remove_per_vertex_blocks 8753 state->symbols->get_variable("gl_Position")) { 8754 per_vertex = gl_Position->get_interface_type();
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| /xsrc/external/mit/MesaLib/dist/docs/gallium/ |
| H A D | screen.rst | 603 * ``PIPE_CAP_VIEWPORT_TRANSFORM_LOWERED``: Driver needs the nir_lower_viewport_transform pass to be enabled. This also means that the gl_Position value is modified and should be lowered for transform feedback, if needed. Defaults to false.
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