Searched defs:mat_specular (Results 1 - 15 of 15) sorted by relevance

/xsrc/external/mit/mesa-demos/dist/src/redbook/
H A Dbezmesh.c80 GLfloat mat_specular[] = local in function:initlights
H A Dcolormat.c54 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
H A Dlight.c52 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
H A Daccanti.c51 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
H A Dplane.c55 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
H A Dquadric.c65 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
H A Dalpha3D.c60 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 0.15 }; local in function:init
H A Dmaterial.c96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:display
H A Dnurbs.c96 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
H A Dsurface.c77 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:myinit
H A Dsurfpoints.c159 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
H A Dtrim.c87 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
H A Daccpersp.c125 GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dstex3d.c596 static const GLfloat mat_specular[] = { 1.0, 1.0, 1.0, 1.0 }; local in function:init
/xsrc/external/mit/mesa-demos/dist/src/samples/
H A Dsphere.c689 float mat_specular[] = {1.0, 1.0, 1.0, 1.0}; local in function:Init

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