Searched refs:GL_LIGHT0 (Results 1 - 25 of 133) sorted by relevance

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/xsrc/external/mit/mesa-demos/dist/src/redbook/
H A Dsccolorlight.c60 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
61 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
63 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
66 glEnable(GL_LIGHT0);
H A Dscene.c59 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
60 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
62 glLightfv (GL_LIGHT0, GL_POSITION, light_position);
65 glEnable (GL_LIGHT0);
H A Dscenebamb.c58 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
59 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
61 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
64 glEnable(GL_LIGHT0);
H A Dsceneflat.c57 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
58 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
60 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
63 glEnable(GL_LIGHT0);
H A Dplane.c67 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
68 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
73 glEnable(GL_LIGHT0);
116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light);
122 glLightfv (GL_LIGHT0, GL_POSITION, local_light);
H A Dteaambient.c65 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
66 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
68 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
74 glEnable(GL_LIGHT0);
H A Dbezmesh.c86 glEnable(GL_LIGHT0);
88 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
89 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Dpolyoff.c79 glEnable(GL_LIGHT0);
87 glDisable(GL_LIGHT0);
98 glEnable(GL_LIGHT0);
129 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient);
130 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse);
131 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular);
132 glLightfv (GL_LIGHT0, GL_POSITION, light_position);
H A Dteapots.c67 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
68 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
69 glLightfv(GL_LIGHT0, GL_POSITION, position);
75 glEnable(GL_LIGHT0);
H A Dlight.c61 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
64 glEnable(GL_LIGHT0);
H A Dmovelight.c66 glEnable(GL_LIGHT0);
85 glLightfv (GL_LIGHT0, GL_POSITION, position);
H A Ddof.c138 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
139 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
140 glLightfv(GL_LIGHT0, GL_POSITION, position);
147 glEnable(GL_LIGHT0);
H A Dcolormat.c63 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
65 glEnable(GL_LIGHT0);
H A Dstencil.c89 glLightfv(GL_LIGHT0, GL_POSITION, position_one);
91 glEnable(GL_LIGHT0);
/xsrc/external/mit/mesa-demos/dist/src/demos/
H A Dspectex.c59 glLightfv(GL_LIGHT0, GL_POSITION, LightPos);
67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
68 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */
78 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */
87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
88 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */
98 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */
107 glLightfv(GL_LIGHT0, GL_DIFFUS
[all...]
H A Drenormal.c62 glEnable(GL_LIGHT0);
64 glLightfv(GL_LIGHT0, GL_POSITION, pos);
/xsrc/external/mit/mesa-demos/dist/src/tests/
H A Dbackspecular.c87 glLightfv(GL_LIGHT0, GL_AMBIENT, black);
88 glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
89 glLightfv(GL_LIGHT0, GL_POSITION, lightpos);
90 glLightfv(GL_LIGHT0, GL_SPECULAR, white);
94 glEnable(GL_LIGHT0);
H A Dvpeval.c108 glEnable(GL_LIGHT0);
110 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
111 glLightfv(GL_LIGHT0, GL_POSITION, position);
H A Dstencilreaddraw.c165 glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
166 glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
167 glLightfv(GL_LIGHT0, GL_POSITION, pos);
169 glEnable(GL_LIGHT0);
H A Dzreaddraw.c197 glLightfv(GL_LIGHT0, GL_AMBIENT, gray);
198 glLightfv(GL_LIGHT0, GL_DIFFUSE, white);
199 glLightfv(GL_LIGHT0, GL_POSITION, pos);
201 glEnable(GL_LIGHT0);
/xsrc/external/mit/mesa-demos/dist/src/trivial/
H A Dlong-fixed-func.c87 glEnable(GL_LIGHT0 + i);
88 glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5);
89 glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.);
90 glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.);
91 glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.);
92 glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.);
93 glLightfv(GL_LIGHT0 + i, GL_POSITION, pos);
/xsrc/external/mit/mesa-demos/dist/src/samples/
H A Dfog.c144 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
145 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
146 glLightfv(GL_LIGHT0, GL_POSITION, position);
150 glEnable(GL_LIGHT0);
/xsrc/external/mit/mesa-demos/dist/src/osdemos/
H A Dosdemo.c108 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
109 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
110 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
111 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
114 glEnable(GL_LIGHT0);
H A Dosdemo16.c39 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
40 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
41 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
42 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
45 glEnable(GL_LIGHT0);
H A Dosdemo32.c38 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
39 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
40 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
41 glLightfv(GL_LIGHT0, GL_POSITION, light_position);
44 glEnable(GL_LIGHT0);

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