| /xsrc/external/mit/mesa-demos/dist/src/redbook/ |
| H A D | sccolorlight.c | 60 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 61 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 62 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 63 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 66 glEnable(GL_LIGHT0);
|
| H A D | scene.c | 59 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient); 60 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); 61 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); 62 glLightfv (GL_LIGHT0, GL_POSITION, light_position); 65 glEnable (GL_LIGHT0);
|
| H A D | scenebamb.c | 58 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 59 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 60 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 61 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 64 glEnable(GL_LIGHT0);
|
| H A D | sceneflat.c | 57 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 58 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 59 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 60 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 63 glEnable(GL_LIGHT0);
|
| H A D | plane.c | 67 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 68 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 69 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 73 glEnable(GL_LIGHT0); 116 glLightfv (GL_LIGHT0, GL_POSITION, infinite_light); 122 glLightfv (GL_LIGHT0, GL_POSITION, local_light);
|
| H A D | teaambient.c | 65 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 66 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 67 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 68 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 74 glEnable(GL_LIGHT0);
|
| H A D | bezmesh.c | 86 glEnable(GL_LIGHT0); 88 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); 89 glLightfv(GL_LIGHT0, GL_POSITION, position);
|
| H A D | polyoff.c | 79 glEnable(GL_LIGHT0); 87 glDisable(GL_LIGHT0); 98 glEnable(GL_LIGHT0); 129 glLightfv (GL_LIGHT0, GL_AMBIENT, light_ambient); 130 glLightfv (GL_LIGHT0, GL_DIFFUSE, light_diffuse); 131 glLightfv (GL_LIGHT0, GL_SPECULAR, light_specular); 132 glLightfv (GL_LIGHT0, GL_POSITION, light_position);
|
| H A D | teapots.c | 67 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); 68 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); 69 glLightfv(GL_LIGHT0, GL_POSITION, position); 75 glEnable(GL_LIGHT0);
|
| H A D | light.c | 61 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 64 glEnable(GL_LIGHT0);
|
| H A D | movelight.c | 66 glEnable(GL_LIGHT0); 85 glLightfv (GL_LIGHT0, GL_POSITION, position);
|
| H A D | dof.c | 138 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); 139 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); 140 glLightfv(GL_LIGHT0, GL_POSITION, position); 147 glEnable(GL_LIGHT0);
|
| H A D | colormat.c | 63 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 65 glEnable(GL_LIGHT0);
|
| H A D | stencil.c | 89 glLightfv(GL_LIGHT0, GL_POSITION, position_one); 91 glEnable(GL_LIGHT0);
|
| /xsrc/external/mit/mesa-demos/dist/src/demos/ |
| H A D | spectex.c | 59 glLightfv(GL_LIGHT0, GL_POSITION, LightPos); 67 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ 68 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */ 77 glLightfv(GL_LIGHT0, GL_DIFFUSE, Black); /* disable diffuse */ 78 glLightfv(GL_LIGHT0, GL_SPECULAR, White); /* enable specular */ 87 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ 88 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */ 97 glLightfv(GL_LIGHT0, GL_DIFFUSE, White); /* enable diffuse */ 98 glLightfv(GL_LIGHT0, GL_SPECULAR, Black); /* disable specular */ 107 glLightfv(GL_LIGHT0, GL_DIFFUS [all...] |
| H A D | renormal.c | 62 glEnable(GL_LIGHT0); 64 glLightfv(GL_LIGHT0, GL_POSITION, pos);
|
| /xsrc/external/mit/mesa-demos/dist/src/tests/ |
| H A D | backspecular.c | 87 glLightfv(GL_LIGHT0, GL_AMBIENT, black); 88 glLightfv(GL_LIGHT0, GL_DIFFUSE, white); 89 glLightfv(GL_LIGHT0, GL_POSITION, lightpos); 90 glLightfv(GL_LIGHT0, GL_SPECULAR, white); 94 glEnable(GL_LIGHT0);
|
| H A D | vpeval.c | 108 glEnable(GL_LIGHT0); 110 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); 111 glLightfv(GL_LIGHT0, GL_POSITION, position);
|
| H A D | stencilreaddraw.c | 165 glLightfv(GL_LIGHT0, GL_AMBIENT, gray); 166 glLightfv(GL_LIGHT0, GL_DIFFUSE, white); 167 glLightfv(GL_LIGHT0, GL_POSITION, pos); 169 glEnable(GL_LIGHT0);
|
| H A D | zreaddraw.c | 197 glLightfv(GL_LIGHT0, GL_AMBIENT, gray); 198 glLightfv(GL_LIGHT0, GL_DIFFUSE, white); 199 glLightfv(GL_LIGHT0, GL_POSITION, pos); 201 glEnable(GL_LIGHT0);
|
| /xsrc/external/mit/mesa-demos/dist/src/trivial/ |
| H A D | long-fixed-func.c | 87 glEnable(GL_LIGHT0 + i); 88 glLightf(GL_LIGHT0 + i, GL_SPOT_EXPONENT, 3.5); 89 glLightf(GL_LIGHT0 + i, GL_SPOT_CUTOFF, 30.); 90 glLightf(GL_LIGHT0 + i, GL_CONSTANT_ATTENUATION, 3.); 91 glLightf(GL_LIGHT0 + i, GL_LINEAR_ATTENUATION, 3.); 92 glLightf(GL_LIGHT0 + i, GL_QUADRATIC_ATTENUATION, 3.); 93 glLightfv(GL_LIGHT0 + i, GL_POSITION, pos);
|
| /xsrc/external/mit/mesa-demos/dist/src/samples/ |
| H A D | fog.c | 144 glLightfv(GL_LIGHT0, GL_AMBIENT, ambient); 145 glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse); 146 glLightfv(GL_LIGHT0, GL_POSITION, position); 150 glEnable(GL_LIGHT0);
|
| /xsrc/external/mit/mesa-demos/dist/src/osdemos/ |
| H A D | osdemo.c | 108 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 109 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 110 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 111 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 114 glEnable(GL_LIGHT0);
|
| H A D | osdemo16.c | 39 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 40 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 41 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 42 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 45 glEnable(GL_LIGHT0);
|
| H A D | osdemo32.c | 38 glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient); 39 glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse); 40 glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular); 41 glLightfv(GL_LIGHT0, GL_POSITION, light_position); 44 glEnable(GL_LIGHT0);
|